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Fixing the fighter (I know...)
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<blockquote data-quote="TheCosmicKid" data-source="post: 7830039" data-attributes="member: 6683613"><p>Fighters are not getting "left out". It's a character class, not a person. You can't hurt its feelings. But you <em>can</em> leave out players. And if every class goes supernatural, but some players want to play characters like Conan, that's exactly what you're doing. There need to be classes for them too. (For emulating Conan in particular, It's the barbarian, not the fighter, but set aside that quibble.) Conan is not, in D&D terms, a low-level character. He is a highly experienced adventurer with a long career, and has the skill and tenacity to take on large monsters and whole groups of foes. The sorts of things he accomplishes are exactly the sorts of things a RAW 20th-level fighter (or barbarian) can accomplish: he can survive ridiculous amounts of punishment and kill absolutely anything that gets in reach of his blade, but he's not bench-pressing mountains or leaping across oceans. And no matter how much experience he gains, he never will be.</p><p></p><p>Because Heracles isn't just a high-level Conan. Heracles is accomplishing superhuman feats of strength <em>in the crib</em>. What you're talking about is not just a difference in scale, it's a qualitative difference in character archetype. And I can't help but notice that throughout this thread you've been <em>complaining</em> that the problem with the fighter is that it merely scales up, and <em>advocating</em> a much more qualitative difference between low levels and high levels. So for you to turn around and claim "just a difference in scale" at this point strikes me as... surprising.</p><p></p><p></p><p>The mechanical reason I suggested a full class rather than a subclass is that the base fighter class gets four attacks and Action Surge, which limits the amount of power you can put into other features. If you build a new class around a special Strength progression that eventually gets them to 30 Strength the same way you build the rogue around Sneak Attack, I think you can fulfill the mythic fantasy better. Four attacks and 30 Strength just ain't happening.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7830039, member: 6683613"] Fighters are not getting "left out". It's a character class, not a person. You can't hurt its feelings. But you [I]can[/I] leave out players. And if every class goes supernatural, but some players want to play characters like Conan, that's exactly what you're doing. There need to be classes for them too. (For emulating Conan in particular, It's the barbarian, not the fighter, but set aside that quibble.) Conan is not, in D&D terms, a low-level character. He is a highly experienced adventurer with a long career, and has the skill and tenacity to take on large monsters and whole groups of foes. The sorts of things he accomplishes are exactly the sorts of things a RAW 20th-level fighter (or barbarian) can accomplish: he can survive ridiculous amounts of punishment and kill absolutely anything that gets in reach of his blade, but he's not bench-pressing mountains or leaping across oceans. And no matter how much experience he gains, he never will be. Because Heracles isn't just a high-level Conan. Heracles is accomplishing superhuman feats of strength [I]in the crib[/I]. What you're talking about is not just a difference in scale, it's a qualitative difference in character archetype. And I can't help but notice that throughout this thread you've been [I]complaining[/I] that the problem with the fighter is that it merely scales up, and [I]advocating[/I] a much more qualitative difference between low levels and high levels. So for you to turn around and claim "just a difference in scale" at this point strikes me as... surprising. The mechanical reason I suggested a full class rather than a subclass is that the base fighter class gets four attacks and Action Surge, which limits the amount of power you can put into other features. If you build a new class around a special Strength progression that eventually gets them to 30 Strength the same way you build the rogue around Sneak Attack, I think you can fulfill the mythic fantasy better. Four attacks and 30 Strength just ain't happening. [/QUOTE]
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