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Fixing the fighter (I know...)
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<blockquote data-quote="5ekyu" data-source="post: 7830180" data-attributes="member: 6919838"><p>I like a bit of what you have here but it seems to me to be a lot more busy and a bit too much. </p><p></p><p>Simpler bits along these lines.</p><p></p><p>I agree with allowing spending HD on Second Wind. This reinforces your tough guy fighter bit.</p><p></p><p>At 7th as an alternative - You are exceptionally resilient and may recover even while active. You may spend an action to spend one HD to either regain HP or recover one "use" of a short rest fighter class ability. </p><p></p><p>10th, I kind of agree, a second fighting style here is meh, but it's meant to be boring and simple - so I might replace this with:</p><p> Extra Effort - by spending a HD you gain advantage on one attack roll or save. Make the choice before you roll. </p><p></p><p>This gets back to letting his "survivability" grow by means of using HD for protections in the action play, not just at rest. </p><p></p><p>Really the sum of these is to turn the fighter into a class that can expect to get it's short rest abilities over the course of long rests in either nova quick burns for the "few encounter days" or spread out if they get short rest. </p><p></p><p>Now, if one wants more skill stuff, instead of more rest balanced and tough-guy focus, </p><p></p><p>At 7th, I would stick with half-prof to the physicals but consider adding expertise with one skill of these that you have proficiency in. So, it is basically a combo of half-expertise and half-Jack-of-all-trades only for the physicals.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7830180, member: 6919838"] I like a bit of what you have here but it seems to me to be a lot more busy and a bit too much. Simpler bits along these lines. I agree with allowing spending HD on Second Wind. This reinforces your tough guy fighter bit. At 7th as an alternative - You are exceptionally resilient and may recover even while active. You may spend an action to spend one HD to either regain HP or recover one "use" of a short rest fighter class ability. 10th, I kind of agree, a second fighting style here is meh, but it's meant to be boring and simple - so I might replace this with: Extra Effort - by spending a HD you gain advantage on one attack roll or save. Make the choice before you roll. This gets back to letting his "survivability" grow by means of using HD for protections in the action play, not just at rest. Really the sum of these is to turn the fighter into a class that can expect to get it's short rest abilities over the course of long rests in either nova quick burns for the "few encounter days" or spread out if they get short rest. Now, if one wants more skill stuff, instead of more rest balanced and tough-guy focus, At 7th, I would stick with half-prof to the physicals but consider adding expertise with one skill of these that you have proficiency in. So, it is basically a combo of half-expertise and half-Jack-of-all-trades only for the physicals. [/QUOTE]
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Fixing the fighter (I know...)
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