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Fixing the fighter (I know...)
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<blockquote data-quote="Tony Vargas" data-source="post: 7830257" data-attributes="member: 996"><p>All over, yeah, if you're not of some part-human or legendary culture, you're at least of an ancient & noble lineage or have some great destiny or /something/. </p><p></p><p>They may not cast spells, or be supernatural, but heroes of myth & legend are seldom ordinary. </p><p></p><p>In 0e & 1e, I think, more than 2e & 4e, there as an assumption of ordinariness, that adventurers were just dime-a-dozen hopefuls, scrounging in the ruins, until they got lucky, got a lot of exp & magic items under their belts, then, y'know, you could name 'em. In 2e, the story focus brought them out more as heroes at least in concept, in 4e, of course, you started as heroes and could have an Epic Destiny. 5e's Apprentice Tier argues back-to-ordinary - all classes having supernatural powers, not s'much…?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7830257, member: 996"] All over, yeah, if you're not of some part-human or legendary culture, you're at least of an ancient & noble lineage or have some great destiny or /something/. They may not cast spells, or be supernatural, but heroes of myth & legend are seldom ordinary. In 0e & 1e, I think, more than 2e & 4e, there as an assumption of ordinariness, that adventurers were just dime-a-dozen hopefuls, scrounging in the ruins, until they got lucky, got a lot of exp & magic items under their belts, then, y'know, you could name 'em. In 2e, the story focus brought them out more as heroes at least in concept, in 4e, of course, you started as heroes and could have an Epic Destiny. 5e's Apprentice Tier argues back-to-ordinary - all classes having supernatural powers, not s'much…? [/QUOTE]
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Fixing the fighter (I know...)
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