Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mellored" data-source="post: 7376461" data-attributes="member: 6801209"><p>Let's see what it takes to open up the fighter in order to make it nicer.</p><p></p><p>What works...</p><p>Fighting Style: We've already seen new options, so we could just make a few new ones.</p><p>3, 7, 10, 15: sub-classes are flexible. Again, just make a few new ones.</p><p>4, 6, 8, 12, 14, 19: ABI's are also flexible.</p><p>9, 13: Indomitable... it's works for anyone, but it's pretty... meh.</p><p></p><p></p><p>What needs fixed...</p><p>1: Second Wind: this need to be flexible.</p><p>2,5,11,17,20 Multi-attack: The main issue. You need a way to convert the damage into effects.</p><p></p><p>What may need fixed...</p><p>2, 17: Action Surge: Generic action is flexible, but it implicitly scales with multi-attack. So if that get's changed...</p><p></p><p></p><p></p><p></p><p>My Suggestions:</p><p></p><p>Level 1: Greatly expand Fighting Style: Choose <strong>2</strong> fighting styles and gain an additional choice at level 6, 9, 13, and two at level 17.</p><p>*Second Wind and Indomitable are now fighting style choices.</p><p></p><p>Level 2: Action Surge -> Combat Reflexes: At the end of a creature turns (including your own), you can use your reaction to make a weapon attack.</p><p></p><p></p><p>Level 5,11,20: Multi-Attack -> Improved Combat Reflexes: You have an additional reaction each round.</p><p></p><p></p><p>Fighting styles</p><p>*<strong>All previous options</strong>, stay the same.<strong></strong></p><p><strong>*Second Wind and Indomitable</strong> stay the same.</p><p>*<strong>Unarmored Defense</strong>: When you are wearing no armor, your AC is equal to 10+Dex+Con.</p><p>*<strong>Rage</strong>: As a bonus action, you enter a rage. Any weapon damage you take is halved as long as you keep attacking]</p><p>*<strong>Brutal Critical</strong>: When you score a critical hit, maximize your base damage.</p><p>*<strong>Reckless Attack</strong>: You can take advantage on your attacks until the start of your next turn. If you do, enemies have advantage to hit you until the start of your next turn.</p><p>*<strong>Fast Movement</strong>: Your speed is increased by 5'.</p><p>*<strong>Hunter Mark</strong>: As a bonus action you can designate a creature or tracks of a creature within 30'. You deal 1d6 extra damage against that target, have advantage tracking it, and it has disadvantage to hide from you.</p><p>*<strong>Whirlwind</strong>: When you make an attack, you can attack each creature adjacent to you.</p><p>*<strong>First Aid</strong>: As a bonus action, you can let someone spend a hit die.</p><p>*<strong>Direct the Strike</strong>: When a creature you can see makes an attack, you can use your reaction to give them advantage.</p><p>*<strong>Rally</strong>: When you roll initiative, each ally who can see and hear you gains THP equal to half your level (minimum 1).</p><p>*<strong>Helper</strong>: When you take the help action, you can help all your allies within 30'.</p><p>*<strong>Battlefield Movement: </strong>As a bonus action, you can dash, disengage, or dodge.</p><p>*<strong>Slippery</strong>: When you move into cover, you can use your reaction to take the hide action.</p><p>*<strong>Sneak Attack</strong>: When you hit a creature while you have advantage, you can use your reaction to deal an extra 2d8 damage. You can use multiple reactions on the same attack, adding 2d8 for each one spent.</p><p><and a bunch of other stuff></p><p></p><p></p><p>Sub-Classes</p><p>*<strong>All the old ones</strong>. stay the same.</p><p>*<strong>Assassin</strong>: If you hit a creature who has not acted yet, it is a critical hit...</p><p>*<strong>Berserker</strong>: You gain the rage fighting style or another one if you already have it. You deal +1 damage when raging...</p><p>*<strong>Beastmaster</strong>: You gain a pet...</p><p>*<strong>Hunter</strong>: You gain expertise in survival...</p><p>*<strong>Tactician</strong>: You gain the direct the strike if you already it. When you use direct the strike, and the attack hits, it deals extra damage equal to your Int modifier.</p><p>*<strong>Shining Knight</strong>: You gain the rally fighting style or another if you already have it. You can add your Charisma modifier to the number of THP gained...</p><p><and a bunch more></p><p></p><p>Multi-classing: The attack granted from Combat Reflexes does not benefit from other multi-class features, such as rogues sneak attack, barbarians rage, or paladins improved divine smite. Though it can still benefit from spells such as elemental weapon.</p></blockquote><p></p>
[QUOTE="mellored, post: 7376461, member: 6801209"] Let's see what it takes to open up the fighter in order to make it nicer. What works... Fighting Style: We've already seen new options, so we could just make a few new ones. 3, 7, 10, 15: sub-classes are flexible. Again, just make a few new ones. 4, 6, 8, 12, 14, 19: ABI's are also flexible. 9, 13: Indomitable... it's works for anyone, but it's pretty... meh. What needs fixed... 1: Second Wind: this need to be flexible. 2,5,11,17,20 Multi-attack: The main issue. You need a way to convert the damage into effects. What may need fixed... 2, 17: Action Surge: Generic action is flexible, but it implicitly scales with multi-attack. So if that get's changed... My Suggestions: Level 1: Greatly expand Fighting Style: Choose [B]2[/B] fighting styles and gain an additional choice at level 6, 9, 13, and two at level 17. *Second Wind and Indomitable are now fighting style choices. Level 2: Action Surge -> Combat Reflexes: At the end of a creature turns (including your own), you can use your reaction to make a weapon attack. Level 5,11,20: Multi-Attack -> Improved Combat Reflexes: You have an additional reaction each round. Fighting styles *[B]All previous options[/B], stay the same.[B] *Second Wind and Indomitable[/B] stay the same. *[B]Unarmored Defense[/B]: When you are wearing no armor, your AC is equal to 10+Dex+Con. *[B]Rage[/B]: As a bonus action, you enter a rage. Any weapon damage you take is halved as long as you keep attacking] *[B]Brutal Critical[/B]: When you score a critical hit, maximize your base damage. *[B]Reckless Attack[/B]: You can take advantage on your attacks until the start of your next turn. If you do, enemies have advantage to hit you until the start of your next turn. *[B]Fast Movement[/B]: Your speed is increased by 5'. *[B]Hunter Mark[/B]: As a bonus action you can designate a creature or tracks of a creature within 30'. You deal 1d6 extra damage against that target, have advantage tracking it, and it has disadvantage to hide from you. *[B]Whirlwind[/B]: When you make an attack, you can attack each creature adjacent to you. *[B]First Aid[/B]: As a bonus action, you can let someone spend a hit die. *[B]Direct the Strike[/B]: When a creature you can see makes an attack, you can use your reaction to give them advantage. *[B]Rally[/B]: When you roll initiative, each ally who can see and hear you gains THP equal to half your level (minimum 1). *[B]Helper[/B]: When you take the help action, you can help all your allies within 30'. *[B]Battlefield Movement: [/B]As a bonus action, you can dash, disengage, or dodge. *[B]Slippery[/B]: When you move into cover, you can use your reaction to take the hide action. *[B]Sneak Attack[/B]: When you hit a creature while you have advantage, you can use your reaction to deal an extra 2d8 damage. You can use multiple reactions on the same attack, adding 2d8 for each one spent. <and a bunch of other stuff> Sub-Classes *[B]All the old ones[/B]. stay the same. *[B]Assassin[/B]: If you hit a creature who has not acted yet, it is a critical hit... *[B]Berserker[/B]: You gain the rage fighting style or another one if you already have it. You deal +1 damage when raging... *[B]Beastmaster[/B]: You gain a pet... *[B]Hunter[/B]: You gain expertise in survival... *[B]Tactician[/B]: You gain the direct the strike if you already it. When you use direct the strike, and the attack hits, it deals extra damage equal to your Int modifier. *[B]Shining Knight[/B]: You gain the rally fighting style or another if you already have it. You can add your Charisma modifier to the number of THP gained... <and a bunch more> Multi-classing: The attack granted from Combat Reflexes does not benefit from other multi-class features, such as rogues sneak attack, barbarians rage, or paladins improved divine smite. Though it can still benefit from spells such as elemental weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
Top