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General Tabletop Discussion
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Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
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<blockquote data-quote="mellored" data-source="post: 7378905" data-attributes="member: 6801209"><p>Looks similar. We both expanding the fighting styles to include manuvers and tricks. Though I like your idea of splitting non-combat and combat talents into seperate pools. And might steal a few of your talents.</p><p></p><p>Though, i don't have an issue with extra ASI. They already do a decent job of adding character and options to the class.</p><p>(Of course, I'd prefer to get rid of ability scores altogether, but I doubt that will happen).</p><p></p><p>I agree, but i feel that multi-attack a major roadblock holding the fighter back from being other things. All your power is stuck in one action. And any alternitive action you make needs to compete with that whole block of scaling damage.</p><p></p><p>Your Hail of Arrows talent for instance, doesn't scale. So between level 1 and 4, it's extremely powerful. Mostly balanced at 5-10, and then extremely niche after level 11.</p><p></p><p>But by splitting mutli-attack into chunks, you gain a lot of flexibility. You could, for instance, trade 2 attacks for Hail of Arrows.</p></blockquote><p></p>
[QUOTE="mellored, post: 7378905, member: 6801209"] Looks similar. We both expanding the fighting styles to include manuvers and tricks. Though I like your idea of splitting non-combat and combat talents into seperate pools. And might steal a few of your talents. Though, i don't have an issue with extra ASI. They already do a decent job of adding character and options to the class. (Of course, I'd prefer to get rid of ability scores altogether, but I doubt that will happen). I agree, but i feel that multi-attack a major roadblock holding the fighter back from being other things. All your power is stuck in one action. And any alternitive action you make needs to compete with that whole block of scaling damage. Your Hail of Arrows talent for instance, doesn't scale. So between level 1 and 4, it's extremely powerful. Mostly balanced at 5-10, and then extremely niche after level 11. But by splitting mutli-attack into chunks, you gain a lot of flexibility. You could, for instance, trade 2 attacks for Hail of Arrows. [/QUOTE]
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Fixing the Fighter - Making room for the warlord, ranger, barbarian, rogue, and more.
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