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Fixing the fighter: the surge problem
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<blockquote data-quote="JValeur" data-source="post: 6740264" data-attributes="member: 6795723"><p>Even without damage mod - which the OP says nothing about - your GWFS damage at level 1 goes from 11.33 to 19.66, where a TWF has 13. Now there is 0 reason to TWF, even at low levels, if you are a fighter. It usually gets outackled at lvl 4 or 11, depending on feat availability, but now doesn't even have merit at lvl 1. I don't think I can explain this more clearly. </p><p></p><p>Polearm Mastery bonus attack will deal 7.5 at max level, which is still less than 8.33. So that part of the feat is useless. You are simply giving fighters a boost in damage that removes from other features (making some even more mechanically inferior) and doesn't really strengthen the class more than feat selections.</p></blockquote><p></p>
[QUOTE="JValeur, post: 6740264, member: 6795723"] Even without damage mod - which the OP says nothing about - your GWFS damage at level 1 goes from 11.33 to 19.66, where a TWF has 13. Now there is 0 reason to TWF, even at low levels, if you are a fighter. It usually gets outackled at lvl 4 or 11, depending on feat availability, but now doesn't even have merit at lvl 1. I don't think I can explain this more clearly. Polearm Mastery bonus attack will deal 7.5 at max level, which is still less than 8.33. So that part of the feat is useless. You are simply giving fighters a boost in damage that removes from other features (making some even more mechanically inferior) and doesn't really strengthen the class more than feat selections. [/QUOTE]
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Fixing the fighter: the surge problem
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