Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter: the surge problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Weathercock" data-source="post: 6748260" data-attributes="member: 6802523"><p>Except they're not outclassed. Action Surge is one of the best abilities in the game and offers Fighter some incredible spike damage output (or utility, it's really all up to you), and you can use it once/twice every short rest. Generally speaking, that means you'll get to throw it out once every fight or two to huge effect, all in addition to their potent archetype features. On a single turn with an action surge, a level 5 variant human fighter with GWM can throw out around 48.5/76.0 (no advantage/advantage) damage against an AC 13 target in a single turn. That is some impressively huge damage. To reach similar numbers, a Paladin would have to blow most of his <em>daily</em> resources at that level, and a Frenzying Barbarian (with what is essentially a once per day, self crippling ability) needs 4 turns of constant attacking just to meet that (assuming the Fighter can get advantage, which is not hard to do in 5e, and would be the opportune time to use a surge anyway).</p><p></p><p>You're severely underestimating the power that Action Surge offers. Any other class would kill to have something that potent (and it's not a terrible decision for many classes to drop two levels into Fighter just for this, even if it might mess up your progression). And things only become more potent as you level up, with Fighter having what could be considered the most optimal combination of consistency and nova potential in the game for a damage dealing class (in addition to the potential control/support options that Battlemaster/Eldritch Knight offer).</p></blockquote><p></p>
[QUOTE="Weathercock, post: 6748260, member: 6802523"] Except they're not outclassed. Action Surge is one of the best abilities in the game and offers Fighter some incredible spike damage output (or utility, it's really all up to you), and you can use it once/twice every short rest. Generally speaking, that means you'll get to throw it out once every fight or two to huge effect, all in addition to their potent archetype features. On a single turn with an action surge, a level 5 variant human fighter with GWM can throw out around 48.5/76.0 (no advantage/advantage) damage against an AC 13 target in a single turn. That is some impressively huge damage. To reach similar numbers, a Paladin would have to blow most of his [I]daily[/I] resources at that level, and a Frenzying Barbarian (with what is essentially a once per day, self crippling ability) needs 4 turns of constant attacking just to meet that (assuming the Fighter can get advantage, which is not hard to do in 5e, and would be the opportune time to use a surge anyway). You're severely underestimating the power that Action Surge offers. Any other class would kill to have something that potent (and it's not a terrible decision for many classes to drop two levels into Fighter just for this, even if it might mess up your progression). And things only become more potent as you level up, with Fighter having what could be considered the most optimal combination of consistency and nova potential in the game for a damage dealing class (in addition to the potential control/support options that Battlemaster/Eldritch Knight offer). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter: the surge problem
Top