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Fixing the fighter: the surge problem
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<blockquote data-quote="Salamandyr" data-source="post: 6748494" data-attributes="member: 40233"><p>At that level the paladin has 6 spells; he needs to blow at least two of them to compete with that damage. Then he can do it two more times, in the same combat even, or use those spells for something else. If he chooses to space them out, he can smite twice probably every time the fighter action surges in a typical adventuring day (six encounters, two short rests). In a couple levels, the paladin is doing the smite nova rounds even more often than the fighter can action surge. And if he doesn't use them as smites...look at all the other cool stuff you can do with spells. Yes they're <em>dailies</em>, but the paladin gets a lot of them; in practice action surge is much more use limited than a Paladin's smites. The barbarian likewise doesn't need to match the nova of action surge because he can do it again and again and again, from round to round, even without frenzy. </p><p></p><p>Action surge is great...it's often a great dip because it's better for other classes (particularly spellcasters) than it is for the fighter. But it's not the round action surge is up that's the problem. It's all the other rounds, where the fighter, whose thing is supposed to be superiority at combat really doesn't feel all that superior.</p><p></p><p>*I still have the feeling my opinion of the fighter has been colored by the comparing the eldritch knight to other classes in play rather than the battlemaster. At lower levels, I really don't think the EK has not gained all that much flexibility to make up for the loss of power that expertise dice represent. As an aside, I think school limiting the EK was a mistake as well. The EK would be a much more interesting class if it was able to grab the various movement enhancements rather than just simply blasts and shields. The Champion is fine among the Basic classes but falls short in a full PHB game.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6748494, member: 40233"] At that level the paladin has 6 spells; he needs to blow at least two of them to compete with that damage. Then he can do it two more times, in the same combat even, or use those spells for something else. If he chooses to space them out, he can smite twice probably every time the fighter action surges in a typical adventuring day (six encounters, two short rests). In a couple levels, the paladin is doing the smite nova rounds even more often than the fighter can action surge. And if he doesn't use them as smites...look at all the other cool stuff you can do with spells. Yes they're [I]dailies[/I], but the paladin gets a lot of them; in practice action surge is much more use limited than a Paladin's smites. The barbarian likewise doesn't need to match the nova of action surge because he can do it again and again and again, from round to round, even without frenzy. Action surge is great...it's often a great dip because it's better for other classes (particularly spellcasters) than it is for the fighter. But it's not the round action surge is up that's the problem. It's all the other rounds, where the fighter, whose thing is supposed to be superiority at combat really doesn't feel all that superior. *I still have the feeling my opinion of the fighter has been colored by the comparing the eldritch knight to other classes in play rather than the battlemaster. At lower levels, I really don't think the EK has not gained all that much flexibility to make up for the loss of power that expertise dice represent. As an aside, I think school limiting the EK was a mistake as well. The EK would be a much more interesting class if it was able to grab the various movement enhancements rather than just simply blasts and shields. The Champion is fine among the Basic classes but falls short in a full PHB game. [/QUOTE]
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