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Fixing the Fighter: The Zouave
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7841823" data-attributes="member: 6802951"><p>I'm beginning to think that there are at least a couple of contributors to this thread that have me on ignore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f622.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cry:" title="Crying :cry:" data-smilie="15"data-shortname=":cry:" /></p><p></p><p> Actually, I think that it might be . . . </p><p>The extra feats that the fighter gets are, as you say, what the fighter class gets to contribute to the party in non-combat situations, above the baseline.</p><p>(The baseline being the 4 skills, background ability, racial abilities, and a feat every 4 levels that all characters of every class get.) </p><p></p><p> OK. Now we're cooking. The fighter's social and exploration pillar abilities can be directly compared with the rogue's. A fighter could use their two bonus feats to gain skills and expertise that can be directly compared to the additional skills and expertise that a rogue gets at 2nd level.</p><p>(Assuming a Dex-based fighter for a better comparison and to avoid the issue that some abilities and the skills that usually key off them can be more useful than others out of combat.)</p><p></p><p> Likewise the fighter could use their extra feat to pick up Ritual Caster feat, allowing the fighter class's out-of-combat party contribution to be directly comparable to a wizard with no spell slots.</p><p></p><p> I've seen people saying the fighter has less to contribute than most other classes in the two noncombat pillars, of the game, but who has been claiming that the fighter is useless?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7841823, member: 6802951"] I'm beginning to think that there are at least a couple of contributors to this thread that have me on ignore. :cry: Actually, I think that it might be . . . The extra feats that the fighter gets are, as you say, what the fighter class gets to contribute to the party in non-combat situations, above the baseline. (The baseline being the 4 skills, background ability, racial abilities, and a feat every 4 levels that all characters of every class get.) OK. Now we're cooking. The fighter's social and exploration pillar abilities can be directly compared with the rogue's. A fighter could use their two bonus feats to gain skills and expertise that can be directly compared to the additional skills and expertise that a rogue gets at 2nd level. (Assuming a Dex-based fighter for a better comparison and to avoid the issue that some abilities and the skills that usually key off them can be more useful than others out of combat.) Likewise the fighter could use their extra feat to pick up Ritual Caster feat, allowing the fighter class's out-of-combat party contribution to be directly comparable to a wizard with no spell slots. I've seen people saying the fighter has less to contribute than most other classes in the two noncombat pillars, of the game, but who has been claiming that the fighter is useless? [/QUOTE]
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Fixing the Fighter: The Zouave
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