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Fixing the Fighter: The Zouave
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<blockquote data-quote="Quickleaf" data-source="post: 7841928" data-attributes="member: 20323"><p>[USER=23]@Ancalagon[/USER] Long time no chat! A couple thoughts...</p><p></p><p>1. Features like Tall Tales and Old Friends sound like things that you'd get at 1st level. They're story elements of a class, in a similar way that Otherworldly Patron is a 1st level story element of a warlock or Sorcerous Origin is a 1st level story element of a sorcerer. How did you become a warlock? I made a deal with The Fiend. How did you become a skilled fighter? I campaigned on the ancient High Road against hobgoblins. It's backstory, stuff that happened leading up to your 1st level. Players multiclassing 1-2 level dips into fighter for armor/weapon profs & Action Surges may or may not be something that happens at your table, but I'd be concerned about further front-loading the fighter.</p><p></p><p>2. Based on what I read, there is a LOT of overlap between the Zouave's features and existing elements in the game. Tale Tales, depending on what you roll, occupies similar design space as Natural Explorer, Druidic, Perception checks, proficiency in Strength saving throws, Indomitable, the 5e Archaeologist's background feature, other background features, and the monk's Slow Fall. Nonplussed occupies same design space as paladin's Aura of Courage. Respect occupies same design space as background features and Charisma checks. And Nose For Trouble simultaneously treads on the same design space as the Alert feat, the Assassin Rogue's 3rd level Assassinate feature, and Sleight of Hand checks. Having 1 or 2 features duplicated across classes in order to reinforce specific themes or identity of a class is probably fine, but when you start replicating multiple class features and other aspects of the rules within a single class, that's probably something you want to avoid.</p><p></p><p>3. I <em>think</em> the appeal is more that the Zouave class is injecting more <em>story </em>into the otherwise barebones fighter which is a story-light rules chassis? And less in giving an Eldritch Invocation-like smorgasbord to choose from, right? It sounds like a lot of the appeal here is the flavor, not the mechanics? Seems like <em>most </em>of what's here could be turned into a flavor-only "life experiences" table like XGtE's "heraldic signs" or "instructor" table in the fighter section of chapter 1? And anything else could perhaps be handled with giving the fighter an extra background?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7841928, member: 20323"] [USER=23]@Ancalagon[/USER] Long time no chat! A couple thoughts... 1. Features like Tall Tales and Old Friends sound like things that you'd get at 1st level. They're story elements of a class, in a similar way that Otherworldly Patron is a 1st level story element of a warlock or Sorcerous Origin is a 1st level story element of a sorcerer. How did you become a warlock? I made a deal with The Fiend. How did you become a skilled fighter? I campaigned on the ancient High Road against hobgoblins. It's backstory, stuff that happened leading up to your 1st level. Players multiclassing 1-2 level dips into fighter for armor/weapon profs & Action Surges may or may not be something that happens at your table, but I'd be concerned about further front-loading the fighter. 2. Based on what I read, there is a LOT of overlap between the Zouave's features and existing elements in the game. Tale Tales, depending on what you roll, occupies similar design space as Natural Explorer, Druidic, Perception checks, proficiency in Strength saving throws, Indomitable, the 5e Archaeologist's background feature, other background features, and the monk's Slow Fall. Nonplussed occupies same design space as paladin's Aura of Courage. Respect occupies same design space as background features and Charisma checks. And Nose For Trouble simultaneously treads on the same design space as the Alert feat, the Assassin Rogue's 3rd level Assassinate feature, and Sleight of Hand checks. Having 1 or 2 features duplicated across classes in order to reinforce specific themes or identity of a class is probably fine, but when you start replicating multiple class features and other aspects of the rules within a single class, that's probably something you want to avoid. 3. I [I]think[/I] the appeal is more that the Zouave class is injecting more [I]story [/I]into the otherwise barebones fighter which is a story-light rules chassis? And less in giving an Eldritch Invocation-like smorgasbord to choose from, right? It sounds like a lot of the appeal here is the flavor, not the mechanics? Seems like [I]most [/I]of what's here could be turned into a flavor-only "life experiences" table like XGtE's "heraldic signs" or "instructor" table in the fighter section of chapter 1? And anything else could perhaps be handled with giving the fighter an extra background? [/QUOTE]
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