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Fixing the Fighter: The Zouave
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<blockquote data-quote="Quickleaf" data-source="post: 7842476" data-attributes="member: 20323"><p>I'm ok, thanks. Definitely miss gaming with you guys on ENWorld. Been a very intense year for me. But I've been fortunate enough to connect with a local gaming group and nearing the end of Tomb of Annihilation with them. Getting back to my writing projects too. How are things on your end? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Back to the Zouave / tweaking the fighter... The OSR class you linked is dripping with flavor. It actually reminds me a bit of an OSR implementation of a lifepath system (like what the old Cyberpunk RPG had). However, the system it's designed for seems to be pretty barebones, so the class can carry a lot more than it is designed for in 5e. For instance, backgrounds cover a lot of that stuff in 5e.</p><p></p><p>Most of it is a smorgasbord of eclectic features.</p><p></p><p>However, it does uniquely focus on the identity of the Zouave / fighter (I'm using them interchangeably, but not sure if that's your intent?) as a "bearer of every tool for the job." Extra inventory slots (independent from Strength) and the Nose For Trouble feature both hint at that as a part of this class' identity. You could definitely double down on that. For instance, in Tomb of Annihilation there's a trickster god you can be possessed by who grants you an additional attunement slot. You could borrow that idea and come up with something like...</p><p></p><p><strong>Equipped for the Job: </strong>Double your carrying capacity and gain an additional magic item attunement slot. Once per day, as long as you have an adventuring pack, you can rummage through it as an action to find one piece of mundane adventuring gear worth 10 gp or less (e.g. a mirror or a lamp but not holy water or a spyglass). Add this gear to your equipment.</p><p></p><p>Now, the flavor is nowhere near as enticing as the Zouave writeup. Part of that is mirroring how class write-ups are handled in 5e. There's a bit of flavor for the class and a bit for each subclass, but when it comes to class features there's very little story (with a few notable exceptions like Thieves' Cant or Druidic).</p><p></p><p>Actually, that might be another possible feature, providing proficiency in some kind of non-standard "language" like <strong>semaphore</strong>, <strong>talking drums</strong>, <strong>smoke signals</strong>, or <strong>scout sign language</strong> (though those latter two could be intruding on the ranger's niche). And then giving that "language" a writeup comparable to Thieves' Cant or Druidic.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7842476, member: 20323"] I'm ok, thanks. Definitely miss gaming with you guys on ENWorld. Been a very intense year for me. But I've been fortunate enough to connect with a local gaming group and nearing the end of Tomb of Annihilation with them. Getting back to my writing projects too. How are things on your end? :) Back to the Zouave / tweaking the fighter... The OSR class you linked is dripping with flavor. It actually reminds me a bit of an OSR implementation of a lifepath system (like what the old Cyberpunk RPG had). However, the system it's designed for seems to be pretty barebones, so the class can carry a lot more than it is designed for in 5e. For instance, backgrounds cover a lot of that stuff in 5e. Most of it is a smorgasbord of eclectic features. However, it does uniquely focus on the identity of the Zouave / fighter (I'm using them interchangeably, but not sure if that's your intent?) as a "bearer of every tool for the job." Extra inventory slots (independent from Strength) and the Nose For Trouble feature both hint at that as a part of this class' identity. You could definitely double down on that. For instance, in Tomb of Annihilation there's a trickster god you can be possessed by who grants you an additional attunement slot. You could borrow that idea and come up with something like... [B]Equipped for the Job: [/B]Double your carrying capacity and gain an additional magic item attunement slot. Once per day, as long as you have an adventuring pack, you can rummage through it as an action to find one piece of mundane adventuring gear worth 10 gp or less (e.g. a mirror or a lamp but not holy water or a spyglass). Add this gear to your equipment. Now, the flavor is nowhere near as enticing as the Zouave writeup. Part of that is mirroring how class write-ups are handled in 5e. There's a bit of flavor for the class and a bit for each subclass, but when it comes to class features there's very little story (with a few notable exceptions like Thieves' Cant or Druidic). Actually, that might be another possible feature, providing proficiency in some kind of non-standard "language" like [B]semaphore[/B], [B]talking drums[/B], [B]smoke signals[/B], or [B]scout sign language[/B] (though those latter two could be intruding on the ranger's niche). And then giving that "language" a writeup comparable to Thieves' Cant or Druidic. [/QUOTE]
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