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Fixing the Fighter: The Zouave
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<blockquote data-quote="Tony Vargas" data-source="post: 7843737" data-attributes="member: 996"><p>It really is optional. I don't understand the need to deny that. Sure, if you loved 3e & 4e with all their feats (or in spite of all their feats, but you got used to them), you might opt-into feats, as a DM. Conversely, if you skipped those editions, you might not care to deal with them and decline to do so.</p><p></p><p>It's the DM's decision, and the fighter is presented as an equally-weighted choice of class (and it's sub-classes, likewise), regardless, so it <em>should</em> be an equal choice whether the DM opts into feats or not. </p><p></p><p>If it weren't intended to be so, it should have been presented in the section with feats, as an equally-optional class that opened up with the inclusion of feats.</p><p></p><p>(If I were cynical - yeah, the 'if' is rhetorical - I might speculate that the fighter's dependence on feats for viability is further evidence that it was intentionally designed as a "Timmeh Card," a trap choice meant to appeal to players - be they, new or casual, or experienced/system-savvy but concept-driven, or indulging in real-roleplayer angst - based on the concept it represents, but deliver sub-par performance in actual play. In a game with Feats, at certain levels, when days run 6-8 encounters, the fighter may be balanced, without that optional rule, or at the levels that don't provide a net benefit via it, or on shorter days, it under-performs. (Now, (and I feel like I need a new parenthetical here, (it's silly I know (I just really don't get to program in LISP anymore, I guess (and I miss it)))) you could argue that feats being opted-in <em>is</em> the more typical mode of play (and you'd probably right (gah! I did it again)), but, by the same token you could argue that the typical mode of play is far fewer than 6-8 encounters per day!)</p><p></p><p>Or having never used them, being TSR-era aficionados - a lot of whom were becoming active in the community again, at the time, with the rise of OSR gaming.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7843737, member: 996"] It really is optional. I don't understand the need to deny that. Sure, if you loved 3e & 4e with all their feats (or in spite of all their feats, but you got used to them), you might opt-into feats, as a DM. Conversely, if you skipped those editions, you might not care to deal with them and decline to do so. It's the DM's decision, and the fighter is presented as an equally-weighted choice of class (and it's sub-classes, likewise), regardless, so it [I]should[/I] be an equal choice whether the DM opts into feats or not. If it weren't intended to be so, it should have been presented in the section with feats, as an equally-optional class that opened up with the inclusion of feats. (If I were cynical - yeah, the 'if' is rhetorical - I might speculate that the fighter's dependence on feats for viability is further evidence that it was intentionally designed as a "Timmeh Card," a trap choice meant to appeal to players - be they, new or casual, or experienced/system-savvy but concept-driven, or indulging in real-roleplayer angst - based on the concept it represents, but deliver sub-par performance in actual play. In a game with Feats, at certain levels, when days run 6-8 encounters, the fighter may be balanced, without that optional rule, or at the levels that don't provide a net benefit via it, or on shorter days, it under-performs. (Now, (and I feel like I need a new parenthetical here, (it's silly I know (I just really don't get to program in LISP anymore, I guess (and I miss it)))) you could argue that feats being opted-in [I]is[/I] the more typical mode of play (and you'd probably right (gah! I did it again)), but, by the same token you could argue that the typical mode of play is far fewer than 6-8 encounters per day!) Or having never used them, being TSR-era aficionados - a lot of whom were becoming active in the community again, at the time, with the rise of OSR gaming. [/QUOTE]
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