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Fixing the Fighter: The Zouave
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<blockquote data-quote="Quickleaf" data-source="post: 7844118" data-attributes="member: 20323"><p>I dug up an old project I was working on these very boards – <a href="https://www.enworld.org/threads/the-warrior.535057/" target="_blank">The Warrior</a> – in case it can offer you inspiration or ideas to borrow. I ended up putting it on pause because of the amount of work and playtesting that I felt it needed, and also because by and large folks seem to enjoy the 5e fighter class as it is (judging by past polls and DnDBeyond data). Not to discourage your own tinkering!</p><p></p><p>The challenging thing is to find design space for interfacing with exploration and interaction rules. And it's doubly challenging because you also need to keep the fighter's identity (however you choose to define that) in mind when interfacing with that narrow design space. For instance, you can easily start interfacing with a bunch of exploration rules, only to realize that you're recreating a version of the ranger's Natural Explorer.</p><p></p><p>That's why subclass design is much easier. Because you're working in your own little niche of identity that's self-contained. And Mike Mearls even commented that his regret with the 5e fighter was using the PHB martial archetypes as vehicles for a choice of complexity vs. simplicity, rather than putting that choice in the core class and using the martial archetypes as vehicles for identity / flavor / story.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7844118, member: 20323"] I dug up an old project I was working on these very boards – [URL='https://www.enworld.org/threads/the-warrior.535057/']The Warrior[/URL] – in case it can offer you inspiration or ideas to borrow. I ended up putting it on pause because of the amount of work and playtesting that I felt it needed, and also because by and large folks seem to enjoy the 5e fighter class as it is (judging by past polls and DnDBeyond data). Not to discourage your own tinkering! The challenging thing is to find design space for interfacing with exploration and interaction rules. And it's doubly challenging because you also need to keep the fighter's identity (however you choose to define that) in mind when interfacing with that narrow design space. For instance, you can easily start interfacing with a bunch of exploration rules, only to realize that you're recreating a version of the ranger's Natural Explorer. That's why subclass design is much easier. Because you're working in your own little niche of identity that's self-contained. And Mike Mearls even commented that his regret with the 5e fighter was using the PHB martial archetypes as vehicles for a choice of complexity vs. simplicity, rather than putting that choice in the core class and using the martial archetypes as vehicles for identity / flavor / story. [/QUOTE]
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Fixing the Fighter: The Zouave
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