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Fixing the Fighter: The Zouave
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<blockquote data-quote="Paul Farquhar" data-source="post: 7844147" data-attributes="member: 6906155"><p>What<em> should </em>be the case is a pointless philosophical debate. My opinion is that feats should never have been labelled optional - I see no point in it apart from 3rd edition feat fatigue.</p><p></p><p>But you have to deal with the game as is, not as we think is should be. And in the game <em>as is</em> Fighters are perfectly fine (and can be made skilly if you want) <em>if</em> feats are allowed, and all the reported problems mentioned in this thread are only problems if feats are disallowed.</p><p></p><p>It goes back to the first principle of the fighter - a default farm boy hero with no special training at the start of the story. Feats allow for the flexibility to develop that "classless" hero in a wide range of different directions.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7844147, member: 6906155"] What[I] should [/I]be the case is a pointless philosophical debate. My opinion is that feats should never have been labelled optional - I see no point in it apart from 3rd edition feat fatigue. But you have to deal with the game as is, not as we think is should be. And in the game [I]as is[/I] Fighters are perfectly fine (and can be made skilly if you want) [I]if[/I] feats are allowed, and all the reported problems mentioned in this thread are only problems if feats are disallowed. It goes back to the first principle of the fighter - a default farm boy hero with no special training at the start of the story. Feats allow for the flexibility to develop that "classless" hero in a wide range of different directions. [/QUOTE]
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Fixing the Fighter: The Zouave
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