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Fixing the Fighter: The Zouave
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<blockquote data-quote="Tony Vargas" data-source="post: 7846205" data-attributes="member: 996"><p>B-b-b-b-But! Backgrounds!</p><p></p><p>Well, sure, if Social or Exploration had just been off-loaded from class to Background, that'd be a point. It might've been a pretty solid design choice, actually, to have character built in three parts, A Class defining combat-pillar ability, an Origin (Race & social-class) defining status/contribution in the Interaction Pillar, and, a Background/Profession or Theme or something for Exploration. Heck, you'd hardly need Rangers or Barbarians or Paladins in such a paradigm.</p><p></p><p> Doesn't matter which populace you're fallaciously appealing to. Just illustrating the point with a painfully obvious example. </p><p></p><p> Balancing the classes was no simple undertaking, and, there was a tremendous backlash against it, known as the edition war. We have to accept that the fighter <em>must</em> be inferior over a range of play, because a sufficiently strident & determined fraction of the fanbase uncompromisingly demands it. </p><p>The hope, at this point, is to make the range of play in which the fighter might occasionally contribute in a balanced way more practical to achieve. </p><p>Prodigy would probably be a better idea. But, it's not like the issue is entirely insoluble, just that there is a great deal of resistance to solving - or even acknowledging - it.</p><p></p><p> In a no-death-spiral, hit-point system, it's the only thing - it's like winning, that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Seriously, though, there <em>is</em> a lot to be done in combat beyond DPR. But, fighters, rogues & barbarians, mainly contribute through single-target DPR. Healing, condition-mitigation, multi-target DPR, buffing/de-buffing, control, battlefield manipulation, summoning, etc, are the combat-pillar provinces of other classes.</p><p>Sure, and Rogues have better mobility, Cunning Action, Uncanny Dodge, and Evasion.</p><p>Fighters, Rogues - all classes really - are <em>different</em> in combat, but all are fairly high-contributing, one way or another (or, even several others, depending on the spells you have prepped that day). Non-magic-using sub-classes, though, are all mainly single-target DPR, be it tanky like the Fighter & Barbarian or sneaky, like the Rogue.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7846205, member: 996"] B-b-b-b-But! Backgrounds! Well, sure, if Social or Exploration had just been off-loaded from class to Background, that'd be a point. It might've been a pretty solid design choice, actually, to have character built in three parts, A Class defining combat-pillar ability, an Origin (Race & social-class) defining status/contribution in the Interaction Pillar, and, a Background/Profession or Theme or something for Exploration. Heck, you'd hardly need Rangers or Barbarians or Paladins in such a paradigm. Doesn't matter which populace you're fallaciously appealing to. Just illustrating the point with a painfully obvious example. Balancing the classes was no simple undertaking, and, there was a tremendous backlash against it, known as the edition war. We have to accept that the fighter [I]must[/I] be inferior over a range of play, because a sufficiently strident & determined fraction of the fanbase uncompromisingly demands it. The hope, at this point, is to make the range of play in which the fighter might occasionally contribute in a balanced way more practical to achieve. Prodigy would probably be a better idea. But, it's not like the issue is entirely insoluble, just that there is a great deal of resistance to solving - or even acknowledging - it. In a no-death-spiral, hit-point system, it's the only thing - it's like winning, that way. ;) Seriously, though, there [I]is[/I] a lot to be done in combat beyond DPR. But, fighters, rogues & barbarians, mainly contribute through single-target DPR. Healing, condition-mitigation, multi-target DPR, buffing/de-buffing, control, battlefield manipulation, summoning, etc, are the combat-pillar provinces of other classes. Sure, and Rogues have better mobility, Cunning Action, Uncanny Dodge, and Evasion. Fighters, Rogues - all classes really - are [I]different[/I] in combat, but all are fairly high-contributing, one way or another (or, even several others, depending on the spells you have prepped that day). Non-magic-using sub-classes, though, are all mainly single-target DPR, be it tanky like the Fighter & Barbarian or sneaky, like the Rogue. [/QUOTE]
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