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Fixing the Fighter: The Zouave
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<blockquote data-quote="5ekyu" data-source="post: 7846823" data-attributes="member: 6919838"><p>No. Imo you are wrong. </p><p></p><p>Here is why...</p><p></p><p>How big is adding 10 hp to every character?one time add 10 to max.</p><p></p><p>At first level, pretty big. Really big in fact for some classes. Less for others. Wizard at 16 base plus Con vs fighter at 20 base plus Con is huge difference compared to 6 vs 10.</p><p></p><p>But at 11th level that same 10 hp is trivial. </p><p></p><p>Now in both cases the "net" change is 10 hp, buts its impact is not even tho we removed 9 levels from each side.</p><p></p><p>What matters is not the " net chsnge" looked at in isolation but how much the character can do overall.</p><p></p><p>A fighter who wants to can start with 2 skills from class, 2 skill and 2 tools from background and up to 2 skills from race. That is 6+2. The rogue can start with 2 more. </p><p></p><p>So that difference is not the " net" 2 vs 0 but really more the 2 tools plus 6 or 8 possible. Of course you thrn get expertise, reliable vs extra feats but also other advantages like armor HP etc.</p><p></p><p>It's how much fo these things as a whole in conjunction add up, how much does it make you able to be doing stuff or not. It's not about wiping away some stuff and then narrowing in on one piece. </p><p></p><p>Put another way, giving you acfollar and Jerry 20 dollars is just not a big deal if you both had millions already. </p><p></p><p>The more you cut out and ignore in your comparison the less reliable it is.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7846823, member: 6919838"] No. Imo you are wrong. Here is why... How big is adding 10 hp to every character?one time add 10 to max. At first level, pretty big. Really big in fact for some classes. Less for others. Wizard at 16 base plus Con vs fighter at 20 base plus Con is huge difference compared to 6 vs 10. But at 11th level that same 10 hp is trivial. Now in both cases the "net" change is 10 hp, buts its impact is not even tho we removed 9 levels from each side. What matters is not the " net chsnge" looked at in isolation but how much the character can do overall. A fighter who wants to can start with 2 skills from class, 2 skill and 2 tools from background and up to 2 skills from race. That is 6+2. The rogue can start with 2 more. So that difference is not the " net" 2 vs 0 but really more the 2 tools plus 6 or 8 possible. Of course you thrn get expertise, reliable vs extra feats but also other advantages like armor HP etc. It's how much fo these things as a whole in conjunction add up, how much does it make you able to be doing stuff or not. It's not about wiping away some stuff and then narrowing in on one piece. Put another way, giving you acfollar and Jerry 20 dollars is just not a big deal if you both had millions already. The more you cut out and ignore in your comparison the less reliable it is. [/QUOTE]
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Fixing the Fighter: The Zouave
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