Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter: The Zouave
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7847348" data-attributes="member: 82504"><p>Funny magic is imaginary and it can do whatever or not do whatever the games designers want. AND better yet have whatever limits they want (which was actualy the point of unilateral fix reference). They have been making some efforts at reducing auto win but they opened many up compared to the last edition Tony has a theory that magic supremacy is the reason. They could even make it unreliable or painful or take actual hard to get ingredients or many other things like it is in a bunch of myth and legend instead of an auto success. Rituals might have had real costs and even chances of failure or something.</p><p></p><p>Or they could make it so it helps create ongoing story and is only part of the solution for instance instead of ping its fixed - let me give an example. A spell to remove a disease or maybe a poison the spell caster engages in a spirit battle to fight the disease and may end up contracting it or causing it to manifest in away that everyone ends up battling it.</p><p></p><p>Shrug what magic is... is not that "tightly" defined.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7847348, member: 82504"] Funny magic is imaginary and it can do whatever or not do whatever the games designers want. AND better yet have whatever limits they want (which was actualy the point of unilateral fix reference). They have been making some efforts at reducing auto win but they opened many up compared to the last edition Tony has a theory that magic supremacy is the reason. They could even make it unreliable or painful or take actual hard to get ingredients or many other things like it is in a bunch of myth and legend instead of an auto success. Rituals might have had real costs and even chances of failure or something. Or they could make it so it helps create ongoing story and is only part of the solution for instance instead of ping its fixed - let me give an example. A spell to remove a disease or maybe a poison the spell caster engages in a spirit battle to fight the disease and may end up contracting it or causing it to manifest in away that everyone ends up battling it. Shrug what magic is... is not that "tightly" defined. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter: The Zouave
Top