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Fixing the Fighter: The Zouave
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<blockquote data-quote="Tony Vargas" data-source="post: 7848491" data-attributes="member: 996"><p>They provided a structure, it just really needed to be a much more <em>dynamic</em> structure when you played through it. There were any number of great skill challenges, but they almost always meant reaching beyond the skeleton, just, making the accumulation of success & failures map to something concrete could do it. Turn it from a sub-system to a game-within-a-game.</p><p></p><p>Yeah, that's just kinda wrong. But, hey, it may well have been a legit RP choice based on <em>Background</em> so no reflection of the Fighter, class, there.</p><p></p><p>Oh, not out of T5, out of the game that made Tier ranking necessary. In other words, the 3e fighter was great - it was all the other classes, and the monsters, that were terrible! (Though the Sorcerer also had some design elegance and depth to it, in it's own way).</p><p></p><p>That's what I mean about everyone contributing in combat. The Fighter(Champion/BM), Rogue(Thief/Assassin), and Barbarian (Berserker) all contribute mainly single-target DPR. Different flavors, the fighter is tanky, the rogue opportunistic, the barbarian hulks out, but all just DPR. The Warlock, Paladin (and EK & AT &c) and others do so, as well, even full casters <em>can</em> if they concentrate on using the right spells the right way, but they all also do other stuff in combat, they heal/buff/support significantly, they change up the battlefield, the out put multi-target/AE DPR, they de-buff the enemy, etc...</p><p>So, like, yeah, I mentioned the Rogue and Cleric in the same breath as getting out of their protected niches and being better-rounded, but it's not like they're suddenly in the same Tier, either.</p><p></p><p>Ironically (it was another one of those "this would be great, in a better game" things, only that time I had tons of variants trying to <em>get</em> to that better game), I really liked the CPH version of creating priesthoods and used that for the second half of a campaign (that had started in 1e, with a not entirely dissimilar case-by-case customization of clerics by deity) that ended up running from '85 to '95. Two of the PCs were CPH Priests, and did very well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7848491, member: 996"] They provided a structure, it just really needed to be a much more [I]dynamic[/I] structure when you played through it. There were any number of great skill challenges, but they almost always meant reaching beyond the skeleton, just, making the accumulation of success & failures map to something concrete could do it. Turn it from a sub-system to a game-within-a-game. Yeah, that's just kinda wrong. But, hey, it may well have been a legit RP choice based on [I]Background[/I] so no reflection of the Fighter, class, there. Oh, not out of T5, out of the game that made Tier ranking necessary. In other words, the 3e fighter was great - it was all the other classes, and the monsters, that were terrible! (Though the Sorcerer also had some design elegance and depth to it, in it's own way). That's what I mean about everyone contributing in combat. The Fighter(Champion/BM), Rogue(Thief/Assassin), and Barbarian (Berserker) all contribute mainly single-target DPR. Different flavors, the fighter is tanky, the rogue opportunistic, the barbarian hulks out, but all just DPR. The Warlock, Paladin (and EK & AT &c) and others do so, as well, even full casters [I]can[/I] if they concentrate on using the right spells the right way, but they all also do other stuff in combat, they heal/buff/support significantly, they change up the battlefield, the out put multi-target/AE DPR, they de-buff the enemy, etc... So, like, yeah, I mentioned the Rogue and Cleric in the same breath as getting out of their protected niches and being better-rounded, but it's not like they're suddenly in the same Tier, either. Ironically (it was another one of those "this would be great, in a better game" things, only that time I had tons of variants trying to [I]get[/I] to that better game), I really liked the CPH version of creating priesthoods and used that for the second half of a campaign (that had started in 1e, with a not entirely dissimilar case-by-case customization of clerics by deity) that ended up running from '85 to '95. Two of the PCs were CPH Priests, and did very well. [/QUOTE]
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