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General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
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<blockquote data-quote="Obryn" data-source="post: 6067783" data-attributes="member: 11821"><p>The main issue with disarm/trip/etc. are, IMO, two-fold. First, because of their at-will nature they are inherently limited in power... You can't Blind at-will, for example, without either making it vastly unlikely with big penalties or else making it such a resource investment it becomes your only trick. Second, they lack applicability against many classes of foes whereas stunning, paralyzing, etc. are more universally viable.</p><p></p><p>I reeeally want the notion of Fighter as the "n00b class" to die in a fire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I want every archetype to have complexity levels available to them with a difference in role or flexibility, maybe, but not overall power.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6067783, member: 11821"] The main issue with disarm/trip/etc. are, IMO, two-fold. First, because of their at-will nature they are inherently limited in power... You can't Blind at-will, for example, without either making it vastly unlikely with big penalties or else making it such a resource investment it becomes your only trick. Second, they lack applicability against many classes of foes whereas stunning, paralyzing, etc. are more universally viable. I reeeally want the notion of Fighter as the "n00b class" to die in a fire. :) I want every archetype to have complexity levels available to them with a difference in role or flexibility, maybe, but not overall power. -O [/QUOTE]
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Fixing the Fighter
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