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<blockquote data-quote="Remathilis" data-source="post: 6067870" data-attributes="member: 7635"><p><strong>Dirty Trick</strong></p><p><strong></strong>You can attempt to hinder a foe in melee as a standard action. This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent's face to blind him for 1 round, pulling down an enemy's pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action. If you do not have the <a href="http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_improved-dirty-trick" target="_blank">Improved Dirty Trick</a> feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver.</p><p>If your attack is successful, the target takes a penalty.<strong> The penalty is limited to one of the following conditions: blinded, dazzled, deafened, entangled, shaken, or sickened. </strong>This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. If you possess the <a href="http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_greater-dirty-trick" target="_blank">Greater Dirty Trick</a> feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. In addition, removing the condition requires the target to spend a standard action.</p><p></p><p>OR</p><p></p><p>Blinding Critical (Combat, Critical)</p><p>Your critical hits blind your opponents.</p><p>Prerequisites: <a href="http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus" target="_blank">Critical Focus</a>, base attack bonus +15.</p><p>Benefit: Whenever you score a critical hit, your opponent is permanently <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#_blinded" target="_blank">blinded</a>. A successful <a href="http://paizo.com/pathfinderRPG/prd/combat.html#_fortitude" target="_blank">Fortitude</a> save reduces this to <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#_dazzled" target="_blank">dazzled</a> for 1d4 rounds. The DC of this <a href="http://paizo.com/pathfinderRPG/prd/combat.html#_fortitude" target="_blank">Fortitude</a> save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities.</p><p></p><p>Take your pick. Or use both.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6067870, member: 7635"] [B]Dirty Trick [/B]You can attempt to hinder a foe in melee as a standard action. This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent's face to blind him for 1 round, pulling down an enemy's pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action. If you do not have the [URL="http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_improved-dirty-trick"]Improved Dirty Trick[/URL] feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver. If your attack is successful, the target takes a penalty.[B] The penalty is limited to one of the following conditions: blinded, dazzled, deafened, entangled, shaken, or sickened. [/B]This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. If you possess the [URL="http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_greater-dirty-trick"]Greater Dirty Trick[/URL] feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. In addition, removing the condition requires the target to spend a standard action. OR Blinding Critical (Combat, Critical) Your critical hits blind your opponents. Prerequisites: [URL="http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus"]Critical Focus[/URL], base attack bonus +15. Benefit: Whenever you score a critical hit, your opponent is permanently [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#_blinded"]blinded[/URL]. A successful [URL="http://paizo.com/pathfinderRPG/prd/combat.html#_fortitude"]Fortitude[/URL] save reduces this to [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#_dazzled"]dazzled[/URL] for 1d4 rounds. The DC of this [URL="http://paizo.com/pathfinderRPG/prd/combat.html#_fortitude"]Fortitude[/URL] save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities. Take your pick. Or use both. [/QUOTE]
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