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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6068007" data-attributes="member: 7635"><p>Well, back in the day, we used this thing called "role-playing" where the player talked "in character" and tried to convince the DM (also playing in character) of his position. If the DM wanted to take it to dice, he rolled a NPC reaction roll (2d10+charisma modifier vs the chart in the DMG and on every DM screen) to determine the barkeep's reaction. Alternately, the PC could use nonweapon proficiencies (such as etiquette, diplomacy, fast talking, etc) to try to convince barkeep as well. </p><p></p><p></p><p></p><p>No, a 5 foot step doesn't trigger Stand Still, but it DOES trigger Step Up (which allow you to follow a foe who makes a 5' step as an immediate action. So 5' stepping doesn't help (aside from shifting everyone 1 step over) and more movement retriggers Stand Still. Seriously, its brilliant. </p><p></p><p>As for the rogue, he's a damn fool if he starts any round in melee range. Rogues should be using tumble/acrobatics, spring attack, mobility, and hide checks to be dodging in and out of combat. Standing there trading full-attacks with a monster might maximize SA dice, but it should put the rogue in serious threat. </p><p></p><p>The fighter's job is not to control agro. Its to keep a foe from getting close to squishier targets.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6068007, member: 7635"] Well, back in the day, we used this thing called "role-playing" where the player talked "in character" and tried to convince the DM (also playing in character) of his position. If the DM wanted to take it to dice, he rolled a NPC reaction roll (2d10+charisma modifier vs the chart in the DMG and on every DM screen) to determine the barkeep's reaction. Alternately, the PC could use nonweapon proficiencies (such as etiquette, diplomacy, fast talking, etc) to try to convince barkeep as well. No, a 5 foot step doesn't trigger Stand Still, but it DOES trigger Step Up (which allow you to follow a foe who makes a 5' step as an immediate action. So 5' stepping doesn't help (aside from shifting everyone 1 step over) and more movement retriggers Stand Still. Seriously, its brilliant. As for the rogue, he's a damn fool if he starts any round in melee range. Rogues should be using tumble/acrobatics, spring attack, mobility, and hide checks to be dodging in and out of combat. Standing there trading full-attacks with a monster might maximize SA dice, but it should put the rogue in serious threat. The fighter's job is not to control agro. Its to keep a foe from getting close to squishier targets. [/QUOTE]
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