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Fixing the Fighter
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<blockquote data-quote="pemerton" data-source="post: 6068051" data-attributes="member: 42582"><p>Thanks, but I'm pretty familiar with freeform roleplaying as a resolution method. But it seems pretty irrelevant to [MENTION=11821]Obryn[/MENTION]'s OP, which was about players of martial PCs having "fiat" abilities. Freeform roleplaying is pretty much the opposite of fiat - so if players of martial PCs are confined to freeform roleplaying, than the OP's desire is not being satisfied.</p><p></p><p>The point of fiat is that it is the player who controls things, not the GM. The player of a wizard can, for example, take things to dice by casting Charm Person.</p><p></p><p>Doesn't it result in the squishy getting squashed?</p><p></p><p>Before, the fighter is between monster and squishy:</p><p></p><p>M</p><p>F</p><p>S</p><p></p><p>After, the fighter is not between monster and squishy:</p><p></p><p>FM</p><p>S</p><p></p><p>Or does PF not allow diagonal 5' step?</p><p></p><p></p><p>The 4e fighter can "control aggro". Can or can't the PF fighter do this? At the moment I'm confused, because one of you seems to be saying it can't ("the fighter's job is not to control aggro") and the other that it can ("the PF fighter can be a defender").</p><p></p><p>As for two-weapon fighter, two-hander, polearm master, trip expert, heavy armour expert, light armour expert - a 4e fighter can be any two or three of those things. (The one in my game is a two-handed hammer and axe expert, a polearm expert and a heavy armour expert.)</p><p></p><p>A 4e fighter can be a scout too, with light armour, DEX secondary, and a muti-class Ranger feat for Perception.</p><p></p><p>There are no disarm experts in 4e, though fighters have the best access to disarming powers (there is a 17th level encounter power). The martial archer in 4e has to be a ranger, a warlord or a slayer.</p><p></p><p>I'm not quite sure what you mean by "duelist", but a 4e fighter can certainly be pretty tough one-on-one.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6068051, member: 42582"] Thanks, but I'm pretty familiar with freeform roleplaying as a resolution method. But it seems pretty irrelevant to [MENTION=11821]Obryn[/MENTION]'s OP, which was about players of martial PCs having "fiat" abilities. Freeform roleplaying is pretty much the opposite of fiat - so if players of martial PCs are confined to freeform roleplaying, than the OP's desire is not being satisfied. The point of fiat is that it is the player who controls things, not the GM. The player of a wizard can, for example, take things to dice by casting Charm Person. Doesn't it result in the squishy getting squashed? Before, the fighter is between monster and squishy: M F S After, the fighter is not between monster and squishy: FM S Or does PF not allow diagonal 5' step? The 4e fighter can "control aggro". Can or can't the PF fighter do this? At the moment I'm confused, because one of you seems to be saying it can't ("the fighter's job is not to control aggro") and the other that it can ("the PF fighter can be a defender"). As for two-weapon fighter, two-hander, polearm master, trip expert, heavy armour expert, light armour expert - a 4e fighter can be any two or three of those things. (The one in my game is a two-handed hammer and axe expert, a polearm expert and a heavy armour expert.) A 4e fighter can be a scout too, with light armour, DEX secondary, and a muti-class Ranger feat for Perception. There are no disarm experts in 4e, though fighters have the best access to disarming powers (there is a 17th level encounter power). The martial archer in 4e has to be a ranger, a warlord or a slayer. I'm not quite sure what you mean by "duelist", but a 4e fighter can certainly be pretty tough one-on-one. [/QUOTE]
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