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Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 6068239" data-attributes="member: 87792"><p>It's about making sure the player <em>has</em> power. Casters have the power to rewrite reality on their character sheet so they don't need metagame power.</p><p></p><p></p><p></p><p>It's not that the fighter's intimidating in a way that the wizard isn't because of the damage. The wizard does not get <em>Combat Challenge</em>. If you attack someone who isn't the fighter <em>then the fighter will get a free swing</em>. And that level of alertness is intimidating right now - take your eyes off the fighter and the fighter will cut you right now. The wizard, meanwhile needs a few seconds to prepare another spell. If you don't have this then the smart move is, of course, to make the person wearing robes into a red smear - but not if the fighter's going to do that to you first. This, incidently, is why the Pathfinder fighter attempts at being a defender fail - there's no free swing involved and you aren't risking life and limb to attack the squishy and not the fighter.</p><p></p><p></p><p></p><p>This is just a stop-motion animation problem. It isn't that meaningful if a turn is a single OODA cycle for everyone that's handled sequentially for ease of calculation rather than that time freezes for people between turns. If every round is effectively simulataneous then you don't know when you start moving who the fighter is going to attack. It might be you or might be someone else.</p><p></p><p></p><p></p><p>For what it's worth the Essentials Defenders all do get aura effects - with a punishment attached that can be inflicted once per turn (i.e. once per enemy in the aura - or absolutely eviscerating certain solos who get to attack once per <em>PC</em> turn).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6068239, member: 87792"] It's about making sure the player [I]has[/I] power. Casters have the power to rewrite reality on their character sheet so they don't need metagame power. It's not that the fighter's intimidating in a way that the wizard isn't because of the damage. The wizard does not get [I]Combat Challenge[/I]. If you attack someone who isn't the fighter [I]then the fighter will get a free swing[/I]. And that level of alertness is intimidating right now - take your eyes off the fighter and the fighter will cut you right now. The wizard, meanwhile needs a few seconds to prepare another spell. If you don't have this then the smart move is, of course, to make the person wearing robes into a red smear - but not if the fighter's going to do that to you first. This, incidently, is why the Pathfinder fighter attempts at being a defender fail - there's no free swing involved and you aren't risking life and limb to attack the squishy and not the fighter. This is just a stop-motion animation problem. It isn't that meaningful if a turn is a single OODA cycle for everyone that's handled sequentially for ease of calculation rather than that time freezes for people between turns. If every round is effectively simulataneous then you don't know when you start moving who the fighter is going to attack. It might be you or might be someone else. For what it's worth the Essentials Defenders all do get aura effects - with a punishment attached that can be inflicted once per turn (i.e. once per enemy in the aura - or absolutely eviscerating certain solos who get to attack once per [I]PC[/I] turn). [/QUOTE]
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Fixing the Fighter
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