Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6068573" data-attributes="member: 6696971"><p>I beg your pardon. I guess I wasn't as thorough as I thought. I was trying to pin down Obryn's use of the term with respect to the thread that he had created (and my understanding of it). As such, given that the thread is about "Fixing the Fighter", that definition was devised in that context; Mundane classes (specifically the Fighter) do not have extra-physical phenomenon at their beck and call. Therefore, fiat (shared imaginary space alternation) must be granted to them external to their locus of control (in the metagame) as the supernatural (where fiat exists organically) is not within their internal locus of control. They do not possess:</p><p></p><p>Omniscience - Divinations or the ability to converse/barter with extra-planar creatures.</p><p>Transmutations - The ability to be anywhere they wish or turn the world on its head (literally).</p><p>Conjurations - They cannot bring forth something from nothing (or to obey the 1st Law, something brought forth from somewhere else).</p><p>Enchantments - The ability to make malleable other creatures' will or outright steal it.</p><p>Etc, etc.</p><p></p><p>These things all work just fine from 1st person perspective and allow casters the benefit of shared imaginary space affecting fiat as standard issue. The metagame and 1st person perspective is married in the caster classes as it is inherent to spellcasting. We've conjured the concept of magic from whole cloth (it doesn't exist in the real world) and attributed to it supernatural effect (and fiat empowerment). Therefore, tautologically speaking, mastering the supernatural and being able to deploy it on demand, which provides fiat by proxy, is doable from 1st person perspective (in character)...but that perspective is entrenched in the metagame. Its the same as if a God that is all omniscient and all powerful claims to just have 1st person perspective. Of course it doesn't. Its perspective is inevitably influenced by and a product of metaphysics in the same way that a spellcasters is influenced by and a product of the metagame. </p><p></p><p>Its a different starting point than for a mundane creature who possesses no omniscience, no ability to reshape existence or reprogram free will.</p><p></p><p>Given these things, the only way for us to provide the same level of fiat (shared imaginary space authorship) to Fighters as we do for Wizards is to leverage the metagame (Author and Director stance exploits that can be leveraged on demand so that players of those characters can say THIS AMAZING THING HAPPENS NOW).</p><p></p><p>Saying a Fighter shouldn't have the same shared imaginary space authorship that a wizard does because a wizard (<em><strong>which we, us, as genre aficionados, have contrived</strong></em>) has a supernatural perspective that is influenced by and a product of the metagame/metaphysics is a sort of strange twist on "blaming the victim." And then expecting him to just deal or accept his lot/station.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6068573, member: 6696971"] I beg your pardon. I guess I wasn't as thorough as I thought. I was trying to pin down Obryn's use of the term with respect to the thread that he had created (and my understanding of it). As such, given that the thread is about "Fixing the Fighter", that definition was devised in that context; Mundane classes (specifically the Fighter) do not have extra-physical phenomenon at their beck and call. Therefore, fiat (shared imaginary space alternation) must be granted to them external to their locus of control (in the metagame) as the supernatural (where fiat exists organically) is not within their internal locus of control. They do not possess: Omniscience - Divinations or the ability to converse/barter with extra-planar creatures. Transmutations - The ability to be anywhere they wish or turn the world on its head (literally). Conjurations - They cannot bring forth something from nothing (or to obey the 1st Law, something brought forth from somewhere else). Enchantments - The ability to make malleable other creatures' will or outright steal it. Etc, etc. These things all work just fine from 1st person perspective and allow casters the benefit of shared imaginary space affecting fiat as standard issue. The metagame and 1st person perspective is married in the caster classes as it is inherent to spellcasting. We've conjured the concept of magic from whole cloth (it doesn't exist in the real world) and attributed to it supernatural effect (and fiat empowerment). Therefore, tautologically speaking, mastering the supernatural and being able to deploy it on demand, which provides fiat by proxy, is doable from 1st person perspective (in character)...but that perspective is entrenched in the metagame. Its the same as if a God that is all omniscient and all powerful claims to just have 1st person perspective. Of course it doesn't. Its perspective is inevitably influenced by and a product of metaphysics in the same way that a spellcasters is influenced by and a product of the metagame. Its a different starting point than for a mundane creature who possesses no omniscience, no ability to reshape existence or reprogram free will. Given these things, the only way for us to provide the same level of fiat (shared imaginary space authorship) to Fighters as we do for Wizards is to leverage the metagame (Author and Director stance exploits that can be leveraged on demand so that players of those characters can say THIS AMAZING THING HAPPENS NOW). Saying a Fighter shouldn't have the same shared imaginary space authorship that a wizard does because a wizard ([I][B]which we, us, as genre aficionados, have contrived[/B][/I]) has a supernatural perspective that is influenced by and a product of the metagame/metaphysics is a sort of strange twist on "blaming the victim." And then expecting him to just deal or accept his lot/station. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top