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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6068914" data-attributes="member: 7635"><p>I'm going to shock you. A great helm should probably grant a bonus (if outright immunity) to some blindness spells too. A quick glance of the SRD shows there are 7 wizard spells that cause blindness: color spray, glitterdust, blindess, pyrotechnics, power word blind, and sunburst. 5 of those spells cause blindness by either exposure to light or sparklies, while two directly affect the person's ability to see (blindess and PWB). I could feasibly argue that a full great helm with the shield down could block the dust of glitterdust, grant a bonus to saves vs blinding light (+4?) due to shielding eyes, but does nothing against blindness (necromantic effect) or a power word (which, is high level anyway). </p><p></p><p>Then again, I don't like magic being an "I win" card anymore than I like martial PCs carrying "I win" metacards either. Fireball's shouldn't work underwater. Charm person doesn't make the barkeep willing to take an arrow for you. You can't trip an ooze with a longsword or a grease spell. Then again, I dislike the notion all tools a PC has is always effective on all creatures or situations because you bought it with a plot card (power slot) so if it means you can blind a grimlock, trip an ooze, burn an fire-elemental, or charm a zombie without necromancy.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6068914, member: 7635"] I'm going to shock you. A great helm should probably grant a bonus (if outright immunity) to some blindness spells too. A quick glance of the SRD shows there are 7 wizard spells that cause blindness: color spray, glitterdust, blindess, pyrotechnics, power word blind, and sunburst. 5 of those spells cause blindness by either exposure to light or sparklies, while two directly affect the person's ability to see (blindess and PWB). I could feasibly argue that a full great helm with the shield down could block the dust of glitterdust, grant a bonus to saves vs blinding light (+4?) due to shielding eyes, but does nothing against blindness (necromantic effect) or a power word (which, is high level anyway). Then again, I don't like magic being an "I win" card anymore than I like martial PCs carrying "I win" metacards either. Fireball's shouldn't work underwater. Charm person doesn't make the barkeep willing to take an arrow for you. You can't trip an ooze with a longsword or a grease spell. Then again, I dislike the notion all tools a PC has is always effective on all creatures or situations because you bought it with a plot card (power slot) so if it means you can blind a grimlock, trip an ooze, burn an fire-elemental, or charm a zombie without necromancy. [/QUOTE]
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