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Fixing the Fighter
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<blockquote data-quote="B.T." data-source="post: 6068961" data-attributes="member: 84465"><p>I've been mulling it over, and I have to retract my earlier statement: I can't get on board with CAGI. The forced movement and automatic damage just don't work for me. It leaves a bad taste in my mouth. If I were to design a similar maneuver for 3e / Pathfinder, I might make it work similar to this:</p><p></p><p><strong>Come and Get It</strong></p><p>As a swift action, you can enter a stance of feigned weakness. By encouraging your enemies to attack you, you can surprise them with a merciless counterattack. For the duration of the stance, you take a -4 penalty to AC. Any enemy who attacks you in melee provokes an attack of opportunity from you, and you do an additional +1d8 damage with the attack (+2d8 at level 5, +3d8 at level 10, +4d8 at level 15, and +5d8 at level 20). All enemies with an Intelligence score of 3 or higher are capable of understanding that you are offering them easy prey, though they must make a Sense Motive check (DC 10 + your Bluff skill) to see through your ruse.</p></blockquote><p></p>
[QUOTE="B.T., post: 6068961, member: 84465"] I've been mulling it over, and I have to retract my earlier statement: I can't get on board with CAGI. The forced movement and automatic damage just don't work for me. It leaves a bad taste in my mouth. If I were to design a similar maneuver for 3e / Pathfinder, I might make it work similar to this: [B]Come and Get It[/B] As a swift action, you can enter a stance of feigned weakness. By encouraging your enemies to attack you, you can surprise them with a merciless counterattack. For the duration of the stance, you take a -4 penalty to AC. Any enemy who attacks you in melee provokes an attack of opportunity from you, and you do an additional +1d8 damage with the attack (+2d8 at level 5, +3d8 at level 10, +4d8 at level 15, and +5d8 at level 20). All enemies with an Intelligence score of 3 or higher are capable of understanding that you are offering them easy prey, though they must make a Sense Motive check (DC 10 + your Bluff skill) to see through your ruse. [/QUOTE]
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