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Fixing the Fighter
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<blockquote data-quote="WarlockLord" data-source="post: 6069103" data-attributes="member: 40098"><p>Hey Tovec, there's a good reason your Supernatural example doesn't work (at least what you've told us). A couple, in fact.</p><p></p><p>1) Most D&D land monsters don't have the loopholes found in Supernatural. And while you could make an argument that that would be good for the game, there's problem #2: A wizard can do any of this just as easily as a mundane. Bob can find and burn the ghost's bones. Jim the wizard can also do basic detective work, find the bones, and burn them. So we're right back to mundanes being inferior to wizards - especially as Jim could also be fighting the ghost with magic, use magic to locate the bones, and so on. Thus we get back to the problem that mundanes are completely unnecessary, as they provide no skills the casters can't replicate.</p><p></p><p>To answer some more of your points:</p><p></p><p><strong>Point B</strong>: My 2nd edition Players Handbook states </p><p></p><p></p><p></p><p>That's one answer.</p><p></p><p>As for point C:</p><p>High level enemies in 3e are just as quadratic as the wizards. Many monsters have weird SLAs - the balor's implosion, the death slaad's finger of death, mass planeshifting, flight abilities, wall conjuration/other battlefield control, summoning more of their kind, etc - that outclass mundanes by orders of magnitude. It's hard to stop a blasphemy lockdown if you don't know what you're doing or have no abilities to prepare with. Even mid-level enemies such as mind flayers can stun and dominate parties whilst levitating. Heck, even mid-level monsters are ridiculous - A CR 9 vrock can fly around under mirror image and telekinetically bombard opponents from the air, which a melee fighter is going to be able to do nothing about whilst whining at the</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 6069103, member: 40098"] Hey Tovec, there's a good reason your Supernatural example doesn't work (at least what you've told us). A couple, in fact. 1) Most D&D land monsters don't have the loopholes found in Supernatural. And while you could make an argument that that would be good for the game, there's problem #2: A wizard can do any of this just as easily as a mundane. Bob can find and burn the ghost's bones. Jim the wizard can also do basic detective work, find the bones, and burn them. So we're right back to mundanes being inferior to wizards - especially as Jim could also be fighting the ghost with magic, use magic to locate the bones, and so on. Thus we get back to the problem that mundanes are completely unnecessary, as they provide no skills the casters can't replicate. To answer some more of your points: [b]Point B[/b]: My 2nd edition Players Handbook states That's one answer. As for point C: High level enemies in 3e are just as quadratic as the wizards. Many monsters have weird SLAs - the balor's implosion, the death slaad's finger of death, mass planeshifting, flight abilities, wall conjuration/other battlefield control, summoning more of their kind, etc - that outclass mundanes by orders of magnitude. It's hard to stop a blasphemy lockdown if you don't know what you're doing or have no abilities to prepare with. Even mid-level enemies such as mind flayers can stun and dominate parties whilst levitating. Heck, even mid-level monsters are ridiculous - A CR 9 vrock can fly around under mirror image and telekinetically bombard opponents from the air, which a melee fighter is going to be able to do nothing about whilst whining at the [/QUOTE]
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