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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6069200" data-attributes="member: 7635"><p>But at that point, isn't the Vecna-inspired scream a <em>magical effect</em> and not part of the fighter's martial training? Or are you saying that the PCs are so startled that they wound stumble toward the foe and receive their whack as a natural reaction? Are you not denying the PC his agency in deciding how his PC reacts to his friend's attack? </p><p></p><p></p><p></p><p>Bad design it might be, but its not completely unprecedented (check out area 55 in the Keep of the Borderlands). Anyway, the moral of the story while the PCs might be the stars of the show, they still have to conform to the same "rules of the universe" as everyone else. And if the rule is going to break (such as PCs get resurrected when NPCs don't) then there needs to be a reason "in universe" why it works (PCs have destiny, etc).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6069200, member: 7635"] But at that point, isn't the Vecna-inspired scream a [I]magical effect[/I] and not part of the fighter's martial training? Or are you saying that the PCs are so startled that they wound stumble toward the foe and receive their whack as a natural reaction? Are you not denying the PC his agency in deciding how his PC reacts to his friend's attack? Bad design it might be, but its not completely unprecedented (check out area 55 in the Keep of the Borderlands). Anyway, the moral of the story while the PCs might be the stars of the show, they still have to conform to the same "rules of the universe" as everyone else. And if the rule is going to break (such as PCs get resurrected when NPCs don't) then there needs to be a reason "in universe" why it works (PCs have destiny, etc). [/QUOTE]
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