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<blockquote data-quote="Argyle King" data-source="post: 6069216" data-attributes="member: 58416"><p>While I don't feel the need to say so, I do want to clarify that I do generally prefer a lot of what you are saying. One of the reasons I started picking up games outside of D&D is because I wanted to play games in which a wider variety of solutions to problems were supported. Again, that's not to suggest combat is the only way to do things, but the current style of D&D tends to favor it a little more than other things. Ideally (and some of my posts elsewhere say) I prefer the game world to simply be the game world; interact with it however you choose to, but the same answer isn't going to solve every problem. In such a game, I am perfectly fine with different characters having different strengths and weaknesses.</p><p></p><p>I'm fine with different classes interacting with the three tiers differently, but I feel that requires the three tiers being given equal weight. Currently, I do not believe they weigh the same in the current edition, and what I've seen of the playtests for 5th Edition seems to indicate that won't be too drastically changed in the future. </p><p></p><p>As for the bard? Well, I'm honestly someone who finds the 3rd Edition bard to be one of the most underrated classes, and I'd dare say that the bard certainly can be more useful than the wizard. I believe that's one class which Pathfinder actually hurt in comparison to what they did to other classes.</p><p></p><p>I agree the style of game and the style of campaign is going to change the weight of some of the options. In a 3rd Edition campaign with a lot of undead, the rogue tends to become a lot less useful while the cleric becomes nearly mandatory. That being said, if we're looking at the default state of the classes, I believe we also have to consider what the default state of the game tends to be. As I already said, I would prefer an approach similar to what you are proposing, but only if the tiers of the game are given a more equal treatment. For me -ideally, I'd prefer the three tiers not be broken into pieces and instead woven together in one grand experience. I'm not even quite sure that three pieces is enough for what my ideal preferences are.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6069216, member: 58416"] While I don't feel the need to say so, I do want to clarify that I do generally prefer a lot of what you are saying. One of the reasons I started picking up games outside of D&D is because I wanted to play games in which a wider variety of solutions to problems were supported. Again, that's not to suggest combat is the only way to do things, but the current style of D&D tends to favor it a little more than other things. Ideally (and some of my posts elsewhere say) I prefer the game world to simply be the game world; interact with it however you choose to, but the same answer isn't going to solve every problem. In such a game, I am perfectly fine with different characters having different strengths and weaknesses. I'm fine with different classes interacting with the three tiers differently, but I feel that requires the three tiers being given equal weight. Currently, I do not believe they weigh the same in the current edition, and what I've seen of the playtests for 5th Edition seems to indicate that won't be too drastically changed in the future. As for the bard? Well, I'm honestly someone who finds the 3rd Edition bard to be one of the most underrated classes, and I'd dare say that the bard certainly can be more useful than the wizard. I believe that's one class which Pathfinder actually hurt in comparison to what they did to other classes. I agree the style of game and the style of campaign is going to change the weight of some of the options. In a 3rd Edition campaign with a lot of undead, the rogue tends to become a lot less useful while the cleric becomes nearly mandatory. That being said, if we're looking at the default state of the classes, I believe we also have to consider what the default state of the game tends to be. As I already said, I would prefer an approach similar to what you are proposing, but only if the tiers of the game are given a more equal treatment. For me -ideally, I'd prefer the three tiers not be broken into pieces and instead woven together in one grand experience. I'm not even quite sure that three pieces is enough for what my ideal preferences are. [/QUOTE]
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