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Fixing the Fighter
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<blockquote data-quote="FireLance" data-source="post: 6069234" data-attributes="member: 3424"><p>I tend to prefer the "fatigue" explanation: a martial encounter (or daily) power is tiring, and the PC can't pull it off again without taking a short rest (or an extended rest for a daily power).</p><p></p><p>The usual criticisms of this approach are: </p><p></p><p>1. For characters with more than one encounter (or daily) power, you can get the seemingly odd situation where the character has used power A and is "too tired" to use it again, but is still able to use power B.</p><p>2. For characters with both encounter and daily powers, you can also get the seemingly odd situation where the character has used all his encounter powers and is "too tired" to use them again, but is still able to use daily powers (which presumably require more effort).</p><p></p><p>One possible narrative work-around is to take the approach that each power tires a different muscle. After a sprint, for example, you might need to rest your leg muscles for a bit before you can sprint again, but you are still able to lift weights because your arm muscles aren't as tired out. However, some people still find it implausible that specific muscles can be tired out.</p><p></p><p>An alternative is to change the mechanics of martial powers so that a character can always choose to use a lower-level encounter power in place of a higher-level encounter power, and a lower-level daily power in place of a higher level daily power (so, in an encounter, a 5th-level fighter could use each of his class encounter powers once, or his 1st-level encounter power twice, and in a day, he could use both of his class daily powers once or his 1st-level daily power twice). There could also be a similar trade-off between daily powers and encounter powers. This flexibility could even be the hallmark of the martial classes.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6069234, member: 3424"] I tend to prefer the "fatigue" explanation: a martial encounter (or daily) power is tiring, and the PC can't pull it off again without taking a short rest (or an extended rest for a daily power). The usual criticisms of this approach are: 1. For characters with more than one encounter (or daily) power, you can get the seemingly odd situation where the character has used power A and is "too tired" to use it again, but is still able to use power B. 2. For characters with both encounter and daily powers, you can also get the seemingly odd situation where the character has used all his encounter powers and is "too tired" to use them again, but is still able to use daily powers (which presumably require more effort). One possible narrative work-around is to take the approach that each power tires a different muscle. After a sprint, for example, you might need to rest your leg muscles for a bit before you can sprint again, but you are still able to lift weights because your arm muscles aren't as tired out. However, some people still find it implausible that specific muscles can be tired out. An alternative is to change the mechanics of martial powers so that a character can always choose to use a lower-level encounter power in place of a higher-level encounter power, and a lower-level daily power in place of a higher level daily power (so, in an encounter, a 5th-level fighter could use each of his class encounter powers once, or his 1st-level encounter power twice, and in a day, he could use both of his class daily powers once or his 1st-level daily power twice). There could also be a similar trade-off between daily powers and encounter powers. This flexibility could even be the hallmark of the martial classes. [/QUOTE]
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