Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6069356" data-attributes="member: 7635"><p>The problem is that magic doesn't work in the same metagame scenario. We can argue that spell slots are a metagame construction (balancing magic's utility by limiting its use) but its explained in game (originally with Vance's "implant magic" method, later with the "mostly cast the spell, finish it later" method). You can argue its unrealistic and poorly thought out (we can argue the merits and flaws of Vancian magic elsewhere) but within the context of the narrative (IE what the characters are thinking) their is an explanation on why its limited.</p><p></p><p>Fighter: "We're losing! Wizard, throw another fireball!"</p><p>Wizard: "I can't! I'm out of prepped magic! Why don't you do that awesome sweeping attack!"</p><p>Fighter: "I can't! I'm out of marital encounter powers for the combat!"</p><p>Wizard: "...What?!?"</p><p></p><p></p><p></p><p>But ideas like this (and things like action points or things like Ace in the Hole) still are invisible to the narrative because it doesn't dictate the action of the fighter or his enemies or allies. </p><p></p><p></p><p></p><p>I'm not asking for perfect duality. However, everyone here has answered my question well. CAGI would work on PCs. The PCs would be forced to explain why they rushed their friend (now enemy) and get hit rather than use a spell, shoot an arrow, throw a tanglefoot bag, or just stand there downfounded. Just like I must when the bloodied NPC wizard trying to escape instead turns and rushes the fighter because he used his metagame card.</p><p></p><p>We can meet in the middle. Obryn has mentioned the idea of fighter's being able to blind, stun, or slow a foe with a strike. That's fine, it can be done as a metagame addition to the normal attack. It could be via spending Expertise Dice, augments a crit, by building ki points that can be expended. I'm just not a fan of martial powers that represent specific techniques or tactics being only usable once per day or every five minutes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6069356, member: 7635"] The problem is that magic doesn't work in the same metagame scenario. We can argue that spell slots are a metagame construction (balancing magic's utility by limiting its use) but its explained in game (originally with Vance's "implant magic" method, later with the "mostly cast the spell, finish it later" method). You can argue its unrealistic and poorly thought out (we can argue the merits and flaws of Vancian magic elsewhere) but within the context of the narrative (IE what the characters are thinking) their is an explanation on why its limited. Fighter: "We're losing! Wizard, throw another fireball!" Wizard: "I can't! I'm out of prepped magic! Why don't you do that awesome sweeping attack!" Fighter: "I can't! I'm out of marital encounter powers for the combat!" Wizard: "...What?!?" But ideas like this (and things like action points or things like Ace in the Hole) still are invisible to the narrative because it doesn't dictate the action of the fighter or his enemies or allies. I'm not asking for perfect duality. However, everyone here has answered my question well. CAGI would work on PCs. The PCs would be forced to explain why they rushed their friend (now enemy) and get hit rather than use a spell, shoot an arrow, throw a tanglefoot bag, or just stand there downfounded. Just like I must when the bloodied NPC wizard trying to escape instead turns and rushes the fighter because he used his metagame card. We can meet in the middle. Obryn has mentioned the idea of fighter's being able to blind, stun, or slow a foe with a strike. That's fine, it can be done as a metagame addition to the normal attack. It could be via spending Expertise Dice, augments a crit, by building ki points that can be expended. I'm just not a fan of martial powers that represent specific techniques or tactics being only usable once per day or every five minutes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top