Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6069362" data-attributes="member: 6696971"><p>I do agree that Dexterity (coordination) would definitely be involved here. I also definitely agree that bogus projection of intent would be involved here. </p><p></p><p>However, a few questions remain for me:</p><p></p><p>1) Bogus projection of intent on an intimate, drawn-out social scale (a card game, a parlay, a duplicitous action like a double cross, maintaining the veneer of an undercover agent, etc) should definitely fall under the purview of Charisma. There are micro, sensory cues that are being manipulated (facial expressions, extremely subtle postures, mood subterfuge, voice inflection/cadence/tone) and are either empathically read or obtusely ignored/undiscovered. That is definitely Charisma. But what of the instantaneous, non-intimate interchange on the athletic field where people are moving at high speeds, information is conveyed/parsed/processed and decisions are made in micro-seconds (at an unconscious level). <em><strong>Are these athletic interchanges in the same vein as the former; Charisma vs Will?</strong></em> Flick of the Wrist in 3.x was modeled off of Thievery (and therefore Dexterity, hand-speed, coordination in legerdemain etc). I always found that considerably better. One of my PCs had that feat but didn't take combat feint (normal feint was unusable as it was an action economy nightmare). </p><p></p><p>2) The term "suddeness" is used to describe athletic explosiveness (burst); The ability to leap explosively multiple times, stop and cut on a dime and switch field at full speed and get back to full speed immediately, the quick release of a football/shot (rather than an elongated motion which telegraphs), the ability to get to top speed from a standstill almost immediately. If we could have the granularity, these things would best be modeled by a combination of Strength and Dexterity. <em><strong>However, if we have to use just one (as we tend to have to do in D&D), which ability score would you choose? Should that choice interact with the above scenarios at all?</strong></em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6069362, member: 6696971"] I do agree that Dexterity (coordination) would definitely be involved here. I also definitely agree that bogus projection of intent would be involved here. However, a few questions remain for me: 1) Bogus projection of intent on an intimate, drawn-out social scale (a card game, a parlay, a duplicitous action like a double cross, maintaining the veneer of an undercover agent, etc) should definitely fall under the purview of Charisma. There are micro, sensory cues that are being manipulated (facial expressions, extremely subtle postures, mood subterfuge, voice inflection/cadence/tone) and are either empathically read or obtusely ignored/undiscovered. That is definitely Charisma. But what of the instantaneous, non-intimate interchange on the athletic field where people are moving at high speeds, information is conveyed/parsed/processed and decisions are made in micro-seconds (at an unconscious level). [I][B]Are these athletic interchanges in the same vein as the former; Charisma vs Will?[/B][/I] Flick of the Wrist in 3.x was modeled off of Thievery (and therefore Dexterity, hand-speed, coordination in legerdemain etc). I always found that considerably better. One of my PCs had that feat but didn't take combat feint (normal feint was unusable as it was an action economy nightmare). 2) The term "suddeness" is used to describe athletic explosiveness (burst); The ability to leap explosively multiple times, stop and cut on a dime and switch field at full speed and get back to full speed immediately, the quick release of a football/shot (rather than an elongated motion which telegraphs), the ability to get to top speed from a standstill almost immediately. If we could have the granularity, these things would best be modeled by a combination of Strength and Dexterity. [I][B]However, if we have to use just one (as we tend to have to do in D&D), which ability score would you choose? Should that choice interact with the above scenarios at all?[/B][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top