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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6069471" data-attributes="member: 7635"><p>CaGI is a rich target because it encompasses everything I hate about 4e's power system with a neat little bow. To be fair, I had to read over my 4e PHB to find other examples. Why? Because many of them have no inherent "visual element" and thus easily fit into whatever narrative you want (For example, Brute Strike is pretty much an on-call critical hit. Most PHB attacks were adding a bonus to hit or damage for using certain weapons) My problem comes from those which really depict a specific maneuver or action that can't be repeated. (I've noted King's Castle, which is a bait-and-switch rogue power that I cannot for the life of me figure out why its daily except for balance purposes). I have some problems with Warlord powers that move and shift allies as well, but at least the PC has the right to refuse the free shifts if he really wants. </p><p></p><p>[</p><p></p><p>But tomorrow, a set of monsters will line up in that exact same line as they were in that room, and the fighter will use that same attack again. And the day after that. And the day after that. Unless the fighter doesn't use that power, once per day the foes will line up in that exact formation needed to use that technique. </p><p></p><p></p><p></p><p>See my response above. My 3e fighter could (at sufficient level) move in out of combat (spring attack), attack all foes at once (whirlwind attack), sacrifice accuracy for damage (power attack), sacrifice accuracy for defense (combat expertise), bull rush, trip, sunder, or disarm a foe (with or without AoO preventing feat) and do whatever other special maneuvers he can learn via feats. And they can mix and match these options to show whatever attack is best. He might spam a certain attack against a certain foe (like tripping a hard to hit vampire), but he doesn't go through the "encounter, encounter, at-will spam, maybe daily" dance. </p><p></p><p></p><p></p><p>3e wizards have the same problem as 4e fighters. Their spells are too specific. They function as all-or-nothing bombs that work because they're metaplot cards. I'd much rather see spells be a little more vague and allow for creative uses (but not automatic successes). </p><p></p><p>In opposition to Obryn, I'd rather see the Wizard's metaplot cards reduced rather than non-casters elevated with pseudo-magic.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6069471, member: 7635"] CaGI is a rich target because it encompasses everything I hate about 4e's power system with a neat little bow. To be fair, I had to read over my 4e PHB to find other examples. Why? Because many of them have no inherent "visual element" and thus easily fit into whatever narrative you want (For example, Brute Strike is pretty much an on-call critical hit. Most PHB attacks were adding a bonus to hit or damage for using certain weapons) My problem comes from those which really depict a specific maneuver or action that can't be repeated. (I've noted King's Castle, which is a bait-and-switch rogue power that I cannot for the life of me figure out why its daily except for balance purposes). I have some problems with Warlord powers that move and shift allies as well, but at least the PC has the right to refuse the free shifts if he really wants. [ But tomorrow, a set of monsters will line up in that exact same line as they were in that room, and the fighter will use that same attack again. And the day after that. And the day after that. Unless the fighter doesn't use that power, once per day the foes will line up in that exact formation needed to use that technique. See my response above. My 3e fighter could (at sufficient level) move in out of combat (spring attack), attack all foes at once (whirlwind attack), sacrifice accuracy for damage (power attack), sacrifice accuracy for defense (combat expertise), bull rush, trip, sunder, or disarm a foe (with or without AoO preventing feat) and do whatever other special maneuvers he can learn via feats. And they can mix and match these options to show whatever attack is best. He might spam a certain attack against a certain foe (like tripping a hard to hit vampire), but he doesn't go through the "encounter, encounter, at-will spam, maybe daily" dance. 3e wizards have the same problem as 4e fighters. Their spells are too specific. They function as all-or-nothing bombs that work because they're metaplot cards. I'd much rather see spells be a little more vague and allow for creative uses (but not automatic successes). In opposition to Obryn, I'd rather see the Wizard's metaplot cards reduced rather than non-casters elevated with pseudo-magic. [/QUOTE]
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