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Fixing the Fighter
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<blockquote data-quote="Obryn" data-source="post: 6069504" data-attributes="member: 11821"><p>Again, remember that we're separating the metagame from the narrative aspects, so ... none of this bothers me in the least. On the metagame level, it all works when it's divided into Daily/Encounter chunks and it works well for a fun game where capable adventurers are being awesome at the thematic stuff they <em>should </em>be awesome at.</p><p></p><p>That <em>helps </em>my own immersion rather than hurting it by worrying about matching metagame tokens 1:1 to combat events. I don't see a reason for it; it quite literally never comes up in our games. I don't need to try and actualize every single metagame token, because on the narrative level, the PCs are doing the sorts of things they should be doing, and it's a blast.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6069504, member: 11821"] Again, remember that we're separating the metagame from the narrative aspects, so ... none of this bothers me in the least. On the metagame level, it all works when it's divided into Daily/Encounter chunks and it works well for a fun game where capable adventurers are being awesome at the thematic stuff they [I]should [/I]be awesome at. That [I]helps [/I]my own immersion rather than hurting it by worrying about matching metagame tokens 1:1 to combat events. I don't see a reason for it; it quite literally never comes up in our games. I don't need to try and actualize every single metagame token, because on the narrative level, the PCs are doing the sorts of things they should be doing, and it's a blast. -O [/QUOTE]
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