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<blockquote data-quote="Manbearcat" data-source="post: 6069550" data-attributes="member: 6696971"><p>This is precisely what I was getting at upthread (when I was strangely attacked for hypocricy...I still don't understand it nor am I going to attempt to parse it further). Why would any player belligerently represent the fictional positioning/narrative of his character's actions as a metagame expression/interest unless he was trying to make a caricature out of the experience of RPGing in general and the current play at that table specifically? Its an absurd attempt at mockery...a willful one...one that I find hard to believe to be anything but the most extreme outlier (if it exists at all outside of a beer and pretzels MST3K, Monty Python, Rosencrantz and Gildenstern are Dead, "lets have a funny go at D&D and all of its oddities" Friday night). I've never witnessed it and I suspect that most folks would tell a player like that to "exit stage left" after the game is done. </p><p></p><p></p><p></p><p></p><p></p><p>That is brilliant! Unfortunately, I cannot xp. I never even thought of that one (why I'm not sure) during these conversations. Another pure metagame construct embedded in AD&D but from the Wizards side of the ruleset. <span style="color: #ffff00">*** DO NOT BELIEVE THE RUBBISH TO FOLLOW AS IT IS COMPLETELY INCORRECT BECAUSE MY BRAIN APPEARS TO BE FULL OF ROT. ROGUES CAN RETRY ALL THEY WANT AND TAKE 20, ASSUMING THEY HAVE THE TIME. I WAS THINKING OF AD&D THIEF MECHANICS. HAT TIP @</span><a href="http://www.enworld.org/forum/member.php?7635-Remathilis" target="_blank"><span style="color: #ffa500"><strong>Remathilis</strong></span></a> <span style="color: #ffff00">AND @</span><a href="http://www.enworld.org/forum/member.php?6668292-JamesonCourage" target="_blank"><span style="color: #ffa500"><strong>JamesonCourage</strong></span></a> <span style="color: #ffff00">I</span><span style="color: #ffff00">ts a match for the "failed lock pick, can't attempt again until I put a Skill rank into Pick Locks" for Rogues in 3.x. ***</span> The proper 3.x analog (the same thing procedurally as in AD&D) is Spellcraft to learn a spell from a spellbook or scroll. Failure there means you cannot retry until you've gained another point of spellcraft.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6069550, member: 6696971"] This is precisely what I was getting at upthread (when I was strangely attacked for hypocricy...I still don't understand it nor am I going to attempt to parse it further). Why would any player belligerently represent the fictional positioning/narrative of his character's actions as a metagame expression/interest unless he was trying to make a caricature out of the experience of RPGing in general and the current play at that table specifically? Its an absurd attempt at mockery...a willful one...one that I find hard to believe to be anything but the most extreme outlier (if it exists at all outside of a beer and pretzels MST3K, Monty Python, Rosencrantz and Gildenstern are Dead, "lets have a funny go at D&D and all of its oddities" Friday night). I've never witnessed it and I suspect that most folks would tell a player like that to "exit stage left" after the game is done. That is brilliant! Unfortunately, I cannot xp. I never even thought of that one (why I'm not sure) during these conversations. Another pure metagame construct embedded in AD&D but from the Wizards side of the ruleset. [COLOR=#ffff00]*** DO NOT BELIEVE THE RUBBISH TO FOLLOW AS IT IS COMPLETELY INCORRECT BECAUSE MY BRAIN APPEARS TO BE FULL OF ROT. ROGUES CAN RETRY ALL THEY WANT AND TAKE 20, ASSUMING THEY HAVE THE TIME. I WAS THINKING OF AD&D THIEF MECHANICS. HAT TIP @[/COLOR][URL="http://www.enworld.org/forum/member.php?7635-Remathilis"][COLOR=#ffa500][B]Remathilis[/B][/COLOR][/URL] [COLOR=#ffff00]AND @[/COLOR][URL="http://www.enworld.org/forum/member.php?6668292-JamesonCourage"][COLOR=#ffa500][B]JamesonCourage[/B][/COLOR][/URL] [COLOR=#ffff00]I[/COLOR][COLOR=#ffff00]ts a match for the "failed lock pick, can't attempt again until I put a Skill rank into Pick Locks" for Rogues in 3.x. ***[/COLOR] The proper 3.x analog (the same thing procedurally as in AD&D) is Spellcraft to learn a spell from a spellbook or scroll. Failure there means you cannot retry until you've gained another point of spellcraft. [/QUOTE]
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