Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6069564" data-attributes="member: 7635"><p>Because the rules effect the RESOLUTION of the action, not the action itself. A fighter could whack at goblins all day and have the same chance of hitting everyone (based on the d20 roll) and all an action point does is improve those odds. I got no problem with that. </p><p></p><p></p><p></p><p>You seriously clear out every dungeon in a single day? You've never rested and went back? Never had a multiday journey with random encounters? Really?</p><p></p><p>I mean, I heard some bad things about 4e adventure design, but REALLY?</p><p></p><p></p><p></p><p>I want an in-game reason why that fighter can staggering blow only once per day. I get a bunch of half-answers (the stars aligned, the orc just happened to drop his guard, the fighter got too tired to do it again, etc). 4e can't give me that answer and that drags me out of the game because I can see the artificiality of it again. I see the chess pieces on the board and the arbitrary decisions made in the name of balance. Magic at least has a consistent answer; magic fires and then forgets. Martial powers has no inherent consistent answer and it ruins my immersion. </p><p></p><p></p><p></p><p>That's the problem; 4e reminds me at every pass that I'm playing a game and not interacting with the story. It tells me "these guys are minions, so they use different rules. Just go with it." It tells me "You have to have a healing surge to drink a potion. Just go with it." It tells me "Fighters can summon enemies over for a good whacking and they obey because they're weak-willed. Just go with it." Its constantly reminding me of its metagame contructions, and that drags me out from being Remathilis the elven rogue and replaces me into Ian, player of an elf rogue named Remathilis. </p><p></p><p></p><p></p><p>See above. Fate/Luck/Skill/Deific Mojo/Badassdom points change the dice rolls, which is already a metagame contruction which is resolving a major area of concern: Can I do X? We accept some level of meta rules are needed to actually play the game, which is why its impossible to assign yourself ability scores. But these are the invisible rules. A fighter when he swings his sword isn't taking into account his level, strength, magical plus, and feats, but we (as players) do. When a fighter has to decide "Do I use my Sweeping Strike now or save it?" He's making a choice that should reflect his own thinking. </p><p></p><p>In the end, you can argue why metagame like level, hp, AC, alignment, saves, ability scores, and thac0 are acceptable but martial dailies, action points, forced movement and healing surges are not. I respond that its a spectrum that has always swung back and forth (a quick search of this site will yield dozens of examples of people arguing against alignment or hit points, even XP and classes). There is no answer for this. My threshold is different than yours. (And not completely as black/white as this debate appears, I LIKE healing HD and Expertise Dice despite their meta concepts and detest "realistic" critical hit charts). I find martial dailies poorly executed and narrative breaking. I hope they stay gone. But I'm not against some form of system that merges "at will" powers with maneuvers or exploits.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6069564, member: 7635"] Because the rules effect the RESOLUTION of the action, not the action itself. A fighter could whack at goblins all day and have the same chance of hitting everyone (based on the d20 roll) and all an action point does is improve those odds. I got no problem with that. You seriously clear out every dungeon in a single day? You've never rested and went back? Never had a multiday journey with random encounters? Really? I mean, I heard some bad things about 4e adventure design, but REALLY? I want an in-game reason why that fighter can staggering blow only once per day. I get a bunch of half-answers (the stars aligned, the orc just happened to drop his guard, the fighter got too tired to do it again, etc). 4e can't give me that answer and that drags me out of the game because I can see the artificiality of it again. I see the chess pieces on the board and the arbitrary decisions made in the name of balance. Magic at least has a consistent answer; magic fires and then forgets. Martial powers has no inherent consistent answer and it ruins my immersion. That's the problem; 4e reminds me at every pass that I'm playing a game and not interacting with the story. It tells me "these guys are minions, so they use different rules. Just go with it." It tells me "You have to have a healing surge to drink a potion. Just go with it." It tells me "Fighters can summon enemies over for a good whacking and they obey because they're weak-willed. Just go with it." Its constantly reminding me of its metagame contructions, and that drags me out from being Remathilis the elven rogue and replaces me into Ian, player of an elf rogue named Remathilis. See above. Fate/Luck/Skill/Deific Mojo/Badassdom points change the dice rolls, which is already a metagame contruction which is resolving a major area of concern: Can I do X? We accept some level of meta rules are needed to actually play the game, which is why its impossible to assign yourself ability scores. But these are the invisible rules. A fighter when he swings his sword isn't taking into account his level, strength, magical plus, and feats, but we (as players) do. When a fighter has to decide "Do I use my Sweeping Strike now or save it?" He's making a choice that should reflect his own thinking. In the end, you can argue why metagame like level, hp, AC, alignment, saves, ability scores, and thac0 are acceptable but martial dailies, action points, forced movement and healing surges are not. I respond that its a spectrum that has always swung back and forth (a quick search of this site will yield dozens of examples of people arguing against alignment or hit points, even XP and classes). There is no answer for this. My threshold is different than yours. (And not completely as black/white as this debate appears, I LIKE healing HD and Expertise Dice despite their meta concepts and detest "realistic" critical hit charts). I find martial dailies poorly executed and narrative breaking. I hope they stay gone. But I'm not against some form of system that merges "at will" powers with maneuvers or exploits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top