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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6069631" data-attributes="member: 7635"><p>This is third-degree bullpuckey and you know it.</p><p></p><p>You want to argue gaming style, we can move to another thread and debate that. Some DMs use random encounters, and dungeons to clear out. THESE ARE NOT BADWRONGFUN! Apparently, this is not supported in 4e either. </p><p></p><p>More to the point, the fighter always drags the same metacards into the fight. The same powers (barring power swaps, which is another nonsensical metagame element that doesn't mirror how real training works, but I digress) every fight he has. Every combat encounter gives him exactly once chance to use Steel Serpent Strike. Every day he draws steel, he can use Brute Strike exactly once. The universe, like clockwork, gives him one use and one use only. Sure, he may go days (or weeks) between combats, but once he does, the universe automatically offers him a chance to use those two powers once and only once per time limit. </p><p></p><p>My earlier Touchdown Pass (while done sarcastically) is a great example. Does the universe grant a quarterback use of the Hail Mary Pass once per game because he knows how? Is he entitled to use it once per game because he knows it? Is it unfailingly accurate (assuming he makes the Dex vs. Reflex attack to his receiver)? Do the stars align for him to throw that Hail Mary Pass once per game because he's the star quarterback (PC?) It. Makes. No. Sense. </p><p></p><p>Listen, I can play a great game of chess and later create a narrative that explains every move ever piece made in the context of some "fictional world" (The queen approached the knight from the corner, drew her dagger and slew him.) but that doesn't change the fact I'm playing chess with some real artificial restrictions placed on it for game balance. </p><p></p><p>The more I debate this, the more I feel justified in my return to AD&D since the playstyle of 4e is completely antithetical to my gaming sensibilities.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6069631, member: 7635"] This is third-degree bullpuckey and you know it. You want to argue gaming style, we can move to another thread and debate that. Some DMs use random encounters, and dungeons to clear out. THESE ARE NOT BADWRONGFUN! Apparently, this is not supported in 4e either. More to the point, the fighter always drags the same metacards into the fight. The same powers (barring power swaps, which is another nonsensical metagame element that doesn't mirror how real training works, but I digress) every fight he has. Every combat encounter gives him exactly once chance to use Steel Serpent Strike. Every day he draws steel, he can use Brute Strike exactly once. The universe, like clockwork, gives him one use and one use only. Sure, he may go days (or weeks) between combats, but once he does, the universe automatically offers him a chance to use those two powers once and only once per time limit. My earlier Touchdown Pass (while done sarcastically) is a great example. Does the universe grant a quarterback use of the Hail Mary Pass once per game because he knows how? Is he entitled to use it once per game because he knows it? Is it unfailingly accurate (assuming he makes the Dex vs. Reflex attack to his receiver)? Do the stars align for him to throw that Hail Mary Pass once per game because he's the star quarterback (PC?) It. Makes. No. Sense. Listen, I can play a great game of chess and later create a narrative that explains every move ever piece made in the context of some "fictional world" (The queen approached the knight from the corner, drew her dagger and slew him.) but that doesn't change the fact I'm playing chess with some real artificial restrictions placed on it for game balance. The more I debate this, the more I feel justified in my return to AD&D since the playstyle of 4e is completely antithetical to my gaming sensibilities. [/QUOTE]
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