Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6069712" data-attributes="member: 87792"><p>And in mine, process-based design is a straightjacket that makes it impossible to think outside the box or imagine a real world situation that matches up to what's happening unless you go into absurd detail. And that just slows the game down to a hideous clunk and requires that the designers need to be right about everything. GURPS almost gets away with it; I seriously had no idea that people thought that e.g. Cleave, Bull Rush, or Whirlwind Attack were other than effect based as making them process-based is just so limiting.</p><p></p><p></p><p></p><p>And I have more than the amount I need in 4e powers. They are about how the character moves and what they are trying to do. What Icertainly <em>don't</em> need is a game that pins down my fighter and makes doing sensible things (like using my shield to control where the enemy is and drive them backwards to keep them off balance for my sword) next to impossible.</p><p></p><p></p><p></p><p>You mean using your shield to drive the enemy back? Doesn't that idea make any sense to you? <em>The effect</em><em> of the power is part of the description</em>. The push shows you are driving the enemy back, and that you use your shield shows you are using a shield to do it. The exact technical detail, something that I've written two descriptive paragraphs for, is something that is situational especially for a fighter.</p><p></p><p>Sorry bro, but if a game had given the amount of fluff I gave for Tide of Iron for every major possible type of attack I would put it back for being incredibly annoyingly patronising. And for padding the page count to an absurd extent rather than giving me a workable and elegant game.</p><p></p><p></p><p></p><p>Calling 4e abstract is a joke. If you think 4e is abstract, I'd like to introduce you to Dungeon World. Or Fiasco.</p><p></p><p>Even if you mean by D&D standards, it's still a joke. pre-3.0 D&D is genuinely abstract. 1 minute combat rounds that are boiled down to a simple attack roll? That's abstract. 4e is incredibly concrete by those standards. And the 3e combat system that assumes that people are always in exactly the same part of the 5ft square every time and you can make exactly the same type of attack every time? You're simplifying far more than 4e ever does. And Theatre of the Mind? Way more abstract than the 4e battlemap.</p><p></p><p>4e is quite simply the least abstract that D&D has ever been.</p><p></p><p>As for gamey - oD&D was written as a game. XP for GP anyone? 4e is less gamey than oD&D or BECMI And desperate to be an action movie? Compared to the loving description of spells given in e.g. 3.X. Well... possibly.</p><p></p><p></p><p></p><p>And once more these are mere options you are picking out. By picking out a handful of obscure powers you are saying "No one should ever be able to play this game in a specific way I don't like." Who are you and why should every possible ability of every single martial character cater to you? Why shouldn't those of us like @Pmerton, [MENTION=11821]Obryn[/MENTION], and myself be able to play with the sort of fighters, rogues, and warlords we want to which restricts you to a mere 90% of all martial powers possible? Why is <em>other people</em> having BadWrongFun by giving their own fighters and rogues metagame-related powers so anathema to you personally?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6069712, member: 87792"] And in mine, process-based design is a straightjacket that makes it impossible to think outside the box or imagine a real world situation that matches up to what's happening unless you go into absurd detail. And that just slows the game down to a hideous clunk and requires that the designers need to be right about everything. GURPS almost gets away with it; I seriously had no idea that people thought that e.g. Cleave, Bull Rush, or Whirlwind Attack were other than effect based as making them process-based is just so limiting. And I have more than the amount I need in 4e powers. They are about how the character moves and what they are trying to do. What Icertainly [I]don't[/I] need is a game that pins down my fighter and makes doing sensible things (like using my shield to control where the enemy is and drive them backwards to keep them off balance for my sword) next to impossible. You mean using your shield to drive the enemy back? Doesn't that idea make any sense to you? [I]The effect[/I][I] of the power is part of the description[/I]. The push shows you are driving the enemy back, and that you use your shield shows you are using a shield to do it. The exact technical detail, something that I've written two descriptive paragraphs for, is something that is situational especially for a fighter. Sorry bro, but if a game had given the amount of fluff I gave for Tide of Iron for every major possible type of attack I would put it back for being incredibly annoyingly patronising. And for padding the page count to an absurd extent rather than giving me a workable and elegant game. Calling 4e abstract is a joke. If you think 4e is abstract, I'd like to introduce you to Dungeon World. Or Fiasco. Even if you mean by D&D standards, it's still a joke. pre-3.0 D&D is genuinely abstract. 1 minute combat rounds that are boiled down to a simple attack roll? That's abstract. 4e is incredibly concrete by those standards. And the 3e combat system that assumes that people are always in exactly the same part of the 5ft square every time and you can make exactly the same type of attack every time? You're simplifying far more than 4e ever does. And Theatre of the Mind? Way more abstract than the 4e battlemap. 4e is quite simply the least abstract that D&D has ever been. As for gamey - oD&D was written as a game. XP for GP anyone? 4e is less gamey than oD&D or BECMI And desperate to be an action movie? Compared to the loving description of spells given in e.g. 3.X. Well... possibly. And once more these are mere options you are picking out. By picking out a handful of obscure powers you are saying "No one should ever be able to play this game in a specific way I don't like." Who are you and why should every possible ability of every single martial character cater to you? Why shouldn't those of us like @Pmerton, [MENTION=11821]Obryn[/MENTION], and myself be able to play with the sort of fighters, rogues, and warlords we want to which restricts you to a mere 90% of all martial powers possible? Why is [I]other people[/I] having BadWrongFun by giving their own fighters and rogues metagame-related powers so anathema to you personally? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top