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Fixing the Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 6069719" data-attributes="member: 87792"><p>Except that none of the examples presented even come close to breaking immersion in the way you indicate. Come and Get It is normally accompanied by a barrage of insults and "Come and Get Me you [censored]". No reason that breaks immersion. Own the Battlefield? [Warlord narrows eyes] "If only ... Aha!" It's plotting things out for a setup. Bloody Path involves a whole lot of parrying and redirecting to get where you want to go. But none of these powers are ones with a wedge - the only possible wedge here is AEDU.</p><p></p><p>Besides, there are a grand total of two people whose immersion is at stake here. The first is the player with the power. If they found such a power would break immersion <em>they shouldn't have chosen it</em>. This is a BadWrongFun issue. The second is the DM - and that's hardly immersive in the same way.</p><p></p><p></p><p></p><p>I'm saying that's a metagame mechanic, just as feats are. And he might try to do it again in the case of an encounter power <em>when the opportunity comes up</em>. In the case of a daily, it takes an adrenaline rush and an opportunity.</p><p></p><p></p><p></p><p>We've explained. What I don't understand is why divine characters whose power comes at the whim of the Gods should use anything that approximates Vancian casting or Spell Points or other obviously controllable systems. (Or AEDU). But they do because it's the abstraction classic D&D has chosen.</p><p></p><p></p><p></p><p>Fine. You don't like it <em>you don't have to do it.</em> There is no law saying fighters have to take CAGI. Why are you trying to police how others play their characters?</p><p></p><p></p><p></p><p>Indeed. If balancing the game isn't important, why do people object when it is balanced? Once more this boils down to a BadWrongFun problem. The only people who should object to balance are those who openly want things to be <em>unbalanced</em>. (There are some who do - in favour of the casters). A balanced game should satisfy those who care about balance <em>and those who don't</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6069719, member: 87792"] Except that none of the examples presented even come close to breaking immersion in the way you indicate. Come and Get It is normally accompanied by a barrage of insults and "Come and Get Me you [censored]". No reason that breaks immersion. Own the Battlefield? [Warlord narrows eyes] "If only ... Aha!" It's plotting things out for a setup. Bloody Path involves a whole lot of parrying and redirecting to get where you want to go. But none of these powers are ones with a wedge - the only possible wedge here is AEDU. Besides, there are a grand total of two people whose immersion is at stake here. The first is the player with the power. If they found such a power would break immersion [I]they shouldn't have chosen it[/I]. This is a BadWrongFun issue. The second is the DM - and that's hardly immersive in the same way. I'm saying that's a metagame mechanic, just as feats are. And he might try to do it again in the case of an encounter power [I]when the opportunity comes up[/I]. In the case of a daily, it takes an adrenaline rush and an opportunity. We've explained. What I don't understand is why divine characters whose power comes at the whim of the Gods should use anything that approximates Vancian casting or Spell Points or other obviously controllable systems. (Or AEDU). But they do because it's the abstraction classic D&D has chosen. Fine. You don't like it [I]you don't have to do it.[/I] There is no law saying fighters have to take CAGI. Why are you trying to police how others play their characters? Indeed. If balancing the game isn't important, why do people object when it is balanced? Once more this boils down to a BadWrongFun problem. The only people who should object to balance are those who openly want things to be [I]unbalanced[/I]. (There are some who do - in favour of the casters). A balanced game should satisfy those who care about balance [I]and those who don't[/I]. [/QUOTE]
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