Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 6070005" data-attributes="member: 11821"><p>...because...?</p><p></p><p>I mean, in this thread, there's folks who like 4e and folks who don't, and the majority opinion seems to be, "Yeah, Fighters should get to do stuff above and beyond dealing hit point damage." I've been assured - <em>repeatedly</em> - that Fighters in PF do just that. I know that Fighters in 4e certainly do.</p><p></p><p></p><p>Okay. Where to start. First off, leaving off the X-men thing because if you still want to argue "fightars with powerz = magic" then it's just pointless, because <em>absolutely nobody in this thread</em> is suggesting superpowers, magic, etc. are appropriate and thematic.</p><p></p><p>My own thought is that - regardless of mechanics - a player picking a Fighter wants to do neat fighting stuff. "Hacking away at HP tofu" is part, but does not suffice. We can go on and on about the best way to implement doing <em>more</em>, but IMO it absolutely has to be there.</p><p></p><p>As for picking a simple, mundane class? Well, I certainly hope the dirt-simple hack-it-with-a-sword-type, a dirt simple shoot-it-with-arrows type, and a dirt-simple burn-it-with-magic-type are <em>options.</em> I don't begrudge anyone any of those. It's making any of the above the <em>only</em> exemplar of a certain class or archetype that I disagree with.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6070005, member: 11821"] ...because...? I mean, in this thread, there's folks who like 4e and folks who don't, and the majority opinion seems to be, "Yeah, Fighters should get to do stuff above and beyond dealing hit point damage." I've been assured - [I]repeatedly[/I] - that Fighters in PF do just that. I know that Fighters in 4e certainly do. Okay. Where to start. First off, leaving off the X-men thing because if you still want to argue "fightars with powerz = magic" then it's just pointless, because [I]absolutely nobody in this thread[/I] is suggesting superpowers, magic, etc. are appropriate and thematic. My own thought is that - regardless of mechanics - a player picking a Fighter wants to do neat fighting stuff. "Hacking away at HP tofu" is part, but does not suffice. We can go on and on about the best way to implement doing [I]more[/I], but IMO it absolutely has to be there. As for picking a simple, mundane class? Well, I certainly hope the dirt-simple hack-it-with-a-sword-type, a dirt simple shoot-it-with-arrows type, and a dirt-simple burn-it-with-magic-type are [I]options.[/I] I don't begrudge anyone any of those. It's making any of the above the [I]only[/I] exemplar of a certain class or archetype that I disagree with. -O [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top