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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6070172" data-attributes="member: 7635"><p>And they said the 15 min game day was dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So my bad, he can use it 2-3 times if he immediately takes a 6 hour nap, does it again, waits 12 hours, takes a 6 hour nap, and does it again. Any player who tried that at my table would probably be left in the inn while the other PCs played on. So lets get over the technically moment and get to what is meant, once per day of adventuring. </p><p></p><p></p><p></p><p>Sure you can. SW saga did it with a hit to accuracy (-5 to hit, two attacks possible). It wasn't the best (the penalty was too high, a complaint I can apply to a LOT of Saga's math) but its doable. </p><p></p><p>The issue is the ADEU proponents are reverse engineering a problem out of the solution they've already picked. The question isn't "How can fighters gain dynamic abilities and yet be balanced?", its "How can fighters have abilities on par with wizards that don't require additional rolls, don't sacrifice attack accuracy or damage, don't require a chain of feats to learn, and work whenever the player wants them to as long as the rules says he can use it?" Well duh, I WONDER what your answer is going to be?</p><p></p><p></p><p></p><p>Not every day has fighting in it, but every day that DOES looks remarkably similar. A 5th level fighter could start with Dance of Steel, Steel Serpent Strike, and then spam Tide of Iron and/or Cleave for the remainder of the fight. If he's starting to lose, he might kick in Boundless Endurance and use either Crack the Shell or Comeback Strike. Then the next fight he has the exact same options. And the next one. And the next one. </p><p></p><p>I guess there is no rule saying a fighter HAS to open with his encounter powers. Or use his daily at all, or even use his at-wills rather than just go basic attack for fights. And yes, Page 42 exists (but is, as Obryn points out, the opposite of fiat as its COMPLETELY mother-may-I). But in my year of playing 4e, I never saw a fight that didn't go as discussed. Foe is slowed, foe is prone, push, push, cleave, push, push, push, dead. </p><p></p><p>Actually, re-looking over the PHB powers, I'm shocked on how many are "Add your dex/con to hit/damage if using weapon X". I had to dig pretty deep in the PHB to find powers that DID something other than add extra [w] or adding an ability boost if using a certain weapon. Are you sure 4e fights were as dynamic and fiat-filled as you remember them? </p><p></p><p></p><p></p><p>The ingame fiction has to adjust to the use of the metagame. Otherwise, there is no way explain what happened from the character's perspective. From the in-character perspective, Bob the fighter knows that somehow during most fights, he can knock one foe prone. It happens nearly every fight. Just that one foe too, it never seems to work if he tries it on another foe in that battle. But the next battle, he manages to do it again, but just the once. Sometimes, it doesn't work, so he never bothers to try it again during that battle either. Just that one foe gets knocked over... </p><p></p><p>Hey, 3e has it own warts (All hail Trip Monkey, King of the Prone Status) but as for Next, there has got to be a balance between "So good you use it every round", "So useless, you never use it" and "So good, but only works once per battle".</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6070172, member: 7635"] And they said the 15 min game day was dead. :) So my bad, he can use it 2-3 times if he immediately takes a 6 hour nap, does it again, waits 12 hours, takes a 6 hour nap, and does it again. Any player who tried that at my table would probably be left in the inn while the other PCs played on. So lets get over the technically moment and get to what is meant, once per day of adventuring. Sure you can. SW saga did it with a hit to accuracy (-5 to hit, two attacks possible). It wasn't the best (the penalty was too high, a complaint I can apply to a LOT of Saga's math) but its doable. The issue is the ADEU proponents are reverse engineering a problem out of the solution they've already picked. The question isn't "How can fighters gain dynamic abilities and yet be balanced?", its "How can fighters have abilities on par with wizards that don't require additional rolls, don't sacrifice attack accuracy or damage, don't require a chain of feats to learn, and work whenever the player wants them to as long as the rules says he can use it?" Well duh, I WONDER what your answer is going to be? Not every day has fighting in it, but every day that DOES looks remarkably similar. A 5th level fighter could start with Dance of Steel, Steel Serpent Strike, and then spam Tide of Iron and/or Cleave for the remainder of the fight. If he's starting to lose, he might kick in Boundless Endurance and use either Crack the Shell or Comeback Strike. Then the next fight he has the exact same options. And the next one. And the next one. I guess there is no rule saying a fighter HAS to open with his encounter powers. Or use his daily at all, or even use his at-wills rather than just go basic attack for fights. And yes, Page 42 exists (but is, as Obryn points out, the opposite of fiat as its COMPLETELY mother-may-I). But in my year of playing 4e, I never saw a fight that didn't go as discussed. Foe is slowed, foe is prone, push, push, cleave, push, push, push, dead. Actually, re-looking over the PHB powers, I'm shocked on how many are "Add your dex/con to hit/damage if using weapon X". I had to dig pretty deep in the PHB to find powers that DID something other than add extra [w] or adding an ability boost if using a certain weapon. Are you sure 4e fights were as dynamic and fiat-filled as you remember them? The ingame fiction has to adjust to the use of the metagame. Otherwise, there is no way explain what happened from the character's perspective. From the in-character perspective, Bob the fighter knows that somehow during most fights, he can knock one foe prone. It happens nearly every fight. Just that one foe too, it never seems to work if he tries it on another foe in that battle. But the next battle, he manages to do it again, but just the once. Sometimes, it doesn't work, so he never bothers to try it again during that battle either. Just that one foe gets knocked over... Hey, 3e has it own warts (All hail Trip Monkey, King of the Prone Status) but as for Next, there has got to be a balance between "So good you use it every round", "So useless, you never use it" and "So good, but only works once per battle". [/QUOTE]
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