Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6070208" data-attributes="member: 7635"><p></p><p></p><p>The sought end is the first problem with this equation, because it pretty much says "Wizards are broken. The answer is to break fighter's too." Believe it or not, this is my biggest contention with Pathfinder; its answer to caster dominance is to crank all the other classes up to 11 and let them go. More hp, more class powers, no dead levels, etc. Sure, it has some nice fixes to 3.5 problems (skill points, combat maneuvers) but its way of fixing class balance is to give everyone more. Rage powers. Song powers. Ki powers. Rogue tricks. Bloodline powers. Dispel the notion that there is a n00b class in PF, almost every one of them demands system mastery to play now! </p><p></p><p>The aim SHOULD be: "Wizards deploy game-changing resources at a fiat type level of power (they don't have to barter or negotiate for the power and it is relatively codified). They not only don't have multiple rolls for most spells, several spells just flat out work without even a single roll required (or a roll against a defense that is so weak that it may as well be automatic). So, heavy fiat + math that favors the successful resolution of their heavy fiat. What can be done to limit the automatic success magic has and bring it more in-line with the abilities of mundane powers?"</p><p></p><p>Let me give you a (non-fighter) example: Invisibility is pretty much a free, automatically successful sneak roll. A wizard using invisibility is better at sneaking than a rogue many levels higher than him. How can we fix this?</p><p></p><p>a.) Weaken Invisibility so that it instead provides bonuses to sneak on par with a high level rogue, perhaps with some added "magical" element (no need for cover, done in plain sight, works on all vision types) so that invisibility isn't strictly better than a rogue's skill.</p><p>b.) Give rogues a base floor of 13+dex mod on all sneak rolls, putting it on par with invisibility and eliminating sneak rolls for DCs below 14. </p><p></p><p>Guess which way Next was heading? >_<</p><p></p><p></p><p></p><p>Two questions. </p><p></p><p>1.) Can the fighter "wrongfoot" the monster into the fire again? Can another PC try it on a different monster? Why not? Why can't he tide of iron him into the fire's square and achieve the same result? How does the player KNOW its a level-7 encounter power? Where did he come up with that? Where did YOU come up with all that 5 fire and slide and blind and control/striker thingamjig because thats NOT on my copy of page 42! I got a bunch of DCs and damage ranges per level and jack SQUAT about making your own encounter powers. Was that DMG2? </p><p>2.) How, really, is that different than "I push him into the firepit. DM: Great, make a CMB roll vs. his CMD. If you hit, he takes 3d6 fire damage and is on fire for 1d4 rounds?"</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6070208, member: 7635"] [I][COLOR=#ffa500][/COLOR][/I] The sought end is the first problem with this equation, because it pretty much says "Wizards are broken. The answer is to break fighter's too." Believe it or not, this is my biggest contention with Pathfinder; its answer to caster dominance is to crank all the other classes up to 11 and let them go. More hp, more class powers, no dead levels, etc. Sure, it has some nice fixes to 3.5 problems (skill points, combat maneuvers) but its way of fixing class balance is to give everyone more. Rage powers. Song powers. Ki powers. Rogue tricks. Bloodline powers. Dispel the notion that there is a n00b class in PF, almost every one of them demands system mastery to play now! The aim SHOULD be: "Wizards deploy game-changing resources at a fiat type level of power (they don't have to barter or negotiate for the power and it is relatively codified). They not only don't have multiple rolls for most spells, several spells just flat out work without even a single roll required (or a roll against a defense that is so weak that it may as well be automatic). So, heavy fiat + math that favors the successful resolution of their heavy fiat. What can be done to limit the automatic success magic has and bring it more in-line with the abilities of mundane powers?" Let me give you a (non-fighter) example: Invisibility is pretty much a free, automatically successful sneak roll. A wizard using invisibility is better at sneaking than a rogue many levels higher than him. How can we fix this? a.) Weaken Invisibility so that it instead provides bonuses to sneak on par with a high level rogue, perhaps with some added "magical" element (no need for cover, done in plain sight, works on all vision types) so that invisibility isn't strictly better than a rogue's skill. b.) Give rogues a base floor of 13+dex mod on all sneak rolls, putting it on par with invisibility and eliminating sneak rolls for DCs below 14. Guess which way Next was heading? >_< Two questions. 1.) Can the fighter "wrongfoot" the monster into the fire again? Can another PC try it on a different monster? Why not? Why can't he tide of iron him into the fire's square and achieve the same result? How does the player KNOW its a level-7 encounter power? Where did he come up with that? Where did YOU come up with all that 5 fire and slide and blind and control/striker thingamjig because thats NOT on my copy of page 42! I got a bunch of DCs and damage ranges per level and jack SQUAT about making your own encounter powers. Was that DMG2? 2.) How, really, is that different than "I push him into the firepit. DM: Great, make a CMB roll vs. his CMD. If you hit, he takes 3d6 fire damage and is on fire for 1d4 rounds?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top