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Fixing the Fighter
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<blockquote data-quote="B.T." data-source="post: 6070210" data-attributes="member: 84465"><p>That's great, but I guarantee your group is in the minority. It's like when I say that my group doesn't have problems with balance in 3e--that's entirely dependent on the players and playstyle. In my (admittedly limited) experience with 4e, people are choosing between their powers, not looking for something unique and interesting to do in the game world. My game time has been much as Remathilis describes, only less competent because the rogue is not sneak attacking and off throwing daggers.</p><p></p><p>I suppose what it comes down to--as always--is your group of players. If the DM and group are good, the game will play well. If they're not, then good rules don't much matter.</p><p></p><p>In terms of what I'd like to see for 5e, I want a table that is similar to the list in 4e but with more discretion to the DM. Basically, roll 1d20, add the appropriate stat, and compare the results to the table. The table then has a list of effects that can be applied based on the success (or failure) of your roll, depending on the situation and what you tried to do.</p></blockquote><p></p>
[QUOTE="B.T., post: 6070210, member: 84465"] That's great, but I guarantee your group is in the minority. It's like when I say that my group doesn't have problems with balance in 3e--that's entirely dependent on the players and playstyle. In my (admittedly limited) experience with 4e, people are choosing between their powers, not looking for something unique and interesting to do in the game world. My game time has been much as Remathilis describes, only less competent because the rogue is not sneak attacking and off throwing daggers. I suppose what it comes down to--as always--is your group of players. If the DM and group are good, the game will play well. If they're not, then good rules don't much matter. In terms of what I'd like to see for 5e, I want a table that is similar to the list in 4e but with more discretion to the DM. Basically, roll 1d20, add the appropriate stat, and compare the results to the table. The table then has a list of effects that can be applied based on the success (or failure) of your roll, depending on the situation and what you tried to do. [/QUOTE]
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