Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="n00bdragon" data-source="post: 6070234" data-attributes="member: 6689371"><p>Clearly we have two things here:</p><p>In 3e casters have this strong fiat ability and mundane classes do not. This much is agreed upon by everyone I think and isn't worth debating. You could put this on a scale of "fiatness" that ranges from say 1 to 10 with 1 being a low level of "fiatness" and 10 being a high level of "fiatness". Neither side is inherently better though individuals may prefer one level or another in general or for specific classes.</p><p></p><p>You following me so far?</p><p></p><p>The question above can have just one of a few answers:</p><p>A. Lower everybody to about the same "fiatness". The game will not allow any player to have much "fiatness" and the majority of classes will find the scope of what they can do using hard-coded mechanics reduced. This will leave everyone carving through HP Tofu and engaging in "Mother May I" with the DM.</p><p>B. Raise everybody to about the same "fiatness". The game will allow everyone to have a large degree of "fiatness". The majority of classes will find the scope of what they can do using hard-coded mechanics increased. Mundane classes will need to gain abilities that could only be described as super powers.</p><p>C. Determine a level of "fiatness" somewhere in the middle and adjust everyone to that level. Mundane classes will gain a great deal of "unrealistic" abilities while casters will lose a great deal of what makes them special.</p><p>D. Allow different classes to have different levels of "fiatness". This is the default assumption of all editions of D&D prior to 4e. The quality of this method has a wide variation and depends greatly on the particular table the game is played at.</p><p></p><p>Clearly, there exist people in this very thread who prefer each of these options. Ostensibly 5e intends to cater to all these needs but there are a few problems with that approach. Methods A, B, and C all risk alienating members of a group who don't prefer the chosen level of "fiatness". Players who just want to hit things will be swamped in a game of B or C. Players who enjoy complex characters with lots of abilities and a high degree of power will feel restricted in a game of A or B. People who prefer a balanced game will find a game of A too simple and a game of C broken. Players who grew up with games of D dislike A, B, and C because it's not familiar to them. Finally, players who prefer A, B, or C will find D problematic if the default presentation of their chosen class does not correspond to their desired "fiatness".</p><p></p><p>So, the better question I think, instead of arguing where the slider should be, first it needs to be established whether the slider should be able to move at all and if so should they be independent (necessitating D) or move together (necessitating anything but D)?</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6070234, member: 6689371"] Clearly we have two things here: In 3e casters have this strong fiat ability and mundane classes do not. This much is agreed upon by everyone I think and isn't worth debating. You could put this on a scale of "fiatness" that ranges from say 1 to 10 with 1 being a low level of "fiatness" and 10 being a high level of "fiatness". Neither side is inherently better though individuals may prefer one level or another in general or for specific classes. You following me so far? The question above can have just one of a few answers: A. Lower everybody to about the same "fiatness". The game will not allow any player to have much "fiatness" and the majority of classes will find the scope of what they can do using hard-coded mechanics reduced. This will leave everyone carving through HP Tofu and engaging in "Mother May I" with the DM. B. Raise everybody to about the same "fiatness". The game will allow everyone to have a large degree of "fiatness". The majority of classes will find the scope of what they can do using hard-coded mechanics increased. Mundane classes will need to gain abilities that could only be described as super powers. C. Determine a level of "fiatness" somewhere in the middle and adjust everyone to that level. Mundane classes will gain a great deal of "unrealistic" abilities while casters will lose a great deal of what makes them special. D. Allow different classes to have different levels of "fiatness". This is the default assumption of all editions of D&D prior to 4e. The quality of this method has a wide variation and depends greatly on the particular table the game is played at. Clearly, there exist people in this very thread who prefer each of these options. Ostensibly 5e intends to cater to all these needs but there are a few problems with that approach. Methods A, B, and C all risk alienating members of a group who don't prefer the chosen level of "fiatness". Players who just want to hit things will be swamped in a game of B or C. Players who enjoy complex characters with lots of abilities and a high degree of power will feel restricted in a game of A or B. People who prefer a balanced game will find a game of A too simple and a game of C broken. Players who grew up with games of D dislike A, B, and C because it's not familiar to them. Finally, players who prefer A, B, or C will find D problematic if the default presentation of their chosen class does not correspond to their desired "fiatness". So, the better question I think, instead of arguing where the slider should be, first it needs to be established whether the slider should be able to move at all and if so should they be independent (necessitating D) or move together (necessitating anything but D)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top