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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6070258" data-attributes="member: 7635"><p>Lets try this.</p><p></p><p>Fighters begin with a pool of "power points" (I don't care if they're called fate, stamina, badassdom, or mettle). The pool starts small (3-5 points) and grows with level. The points are spent on maneuvers. At first, he is limited to simple maneuvers, but as he gains level, he can choose more powers and more powerful ones. Each use drains one or more points from the pool. The points are restored during an extended rest, though perhaps with feats he could regain some with short rests.</p><p></p><p>Powers are arranged thus: </p><p>Stances (0): Cost no points. Doable at will. Things like Power attack or Combat expertise fall in here.</p><p>Simple (1): Powers like trip, slow, or pushing 1 square.</p><p>Intermediate (3): More complicated abilities like blind, deafen, or stun, along with adding an additional attack.</p><p>Complex (5): Difficult maneuvers that may add paralyzation, long distance pushes, multiple attacks, or multiple status ailments.</p><p>Heroic (7+): Very difficult maneuvers (death attacks, thowing melee weapons, or things that border on magical). </p><p></p><p>A PC can use a technique he doesn't know, but at double the cost in power points. </p><p></p><p>Most attacks are simply riders to an attack (save vs. Con or blinded) though some could be be trained techniques (Robliar's Gambit or Whirlwind attack). </p><p></p><p>Something like that work?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6070258, member: 7635"] Lets try this. Fighters begin with a pool of "power points" (I don't care if they're called fate, stamina, badassdom, or mettle). The pool starts small (3-5 points) and grows with level. The points are spent on maneuvers. At first, he is limited to simple maneuvers, but as he gains level, he can choose more powers and more powerful ones. Each use drains one or more points from the pool. The points are restored during an extended rest, though perhaps with feats he could regain some with short rests. Powers are arranged thus: Stances (0): Cost no points. Doable at will. Things like Power attack or Combat expertise fall in here. Simple (1): Powers like trip, slow, or pushing 1 square. Intermediate (3): More complicated abilities like blind, deafen, or stun, along with adding an additional attack. Complex (5): Difficult maneuvers that may add paralyzation, long distance pushes, multiple attacks, or multiple status ailments. Heroic (7+): Very difficult maneuvers (death attacks, thowing melee weapons, or things that border on magical). A PC can use a technique he doesn't know, but at double the cost in power points. Most attacks are simply riders to an attack (save vs. Con or blinded) though some could be be trained techniques (Robliar's Gambit or Whirlwind attack). Something like that work? [/QUOTE]
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