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Fixing the Fighter
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<blockquote data-quote="Obryn" data-source="post: 6070261" data-attributes="member: 11821"><p>For (1) Yep, sure? The idea is that this can work alongside a spellcaster who's toned down a bit from 3.5. The idea is not to make Fighters better than casters; the idea is to make them not Tier 5 or 6.</p><p>(2) The randomness is to address Remathilis's point about the same flow of combat every encounter. More or less - it's unpredictable what situations or opportunities will arise in any given fight.</p><p>(3) Honestly, I think anything from Bo9S is a fine model; all three of the classes are pretty great.</p><p></p><p></p><p>I like "Badassdom Points" for the record. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But yes - much like with my own suggestion the devil's in the details, but that's another perfectly good basis for a resource system.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6070261, member: 11821"] For (1) Yep, sure? The idea is that this can work alongside a spellcaster who's toned down a bit from 3.5. The idea is not to make Fighters better than casters; the idea is to make them not Tier 5 or 6. (2) The randomness is to address Remathilis's point about the same flow of combat every encounter. More or less - it's unpredictable what situations or opportunities will arise in any given fight. (3) Honestly, I think anything from Bo9S is a fine model; all three of the classes are pretty great. I like "Badassdom Points" for the record. ;) But yes - much like with my own suggestion the devil's in the details, but that's another perfectly good basis for a resource system. -O [/QUOTE]
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