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General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
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<blockquote data-quote="Manbearcat" data-source="post: 6070270" data-attributes="member: 6696971"><p>For your table and playstyle preference, not mine and many others. @<a href="http://www.enworld.org/forum/member.php?6689371-n00bdragon" target="_blank"><span style="color: #ffa500"><strong>n00bdragon</strong></span></a> addressed this with a very good post and @<a href="http://www.enworld.org/forum/member.php?85555-Bedrockgames" target="_blank"><span style="color: #ffa500"><strong>Bedrockgames</strong></span></a> mused about the same.</p><p></p><p></p><p></p><p>That's way more than 2 questions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'll address them in order.</p><p></p><p>- Absolutely.</p><p>- Absolutely.</p><p>- He could if he was a Fighter, with the At-Will Exploit of Tide of Iron, and the boiling stewpot on the spit over the fire was directly behind the enemy. In this case, it was a Rogue, the hazard was 10 feet away and not directly behind him. Therefore he needed a Slide 2. He was basically redirecting him with aggressive offensive flurries and footwork toward the hazard.</p><p>- The player needed to Slide 2 and wanted a fire damage effect (standard is 5 OG). He had a 7th level Enc and 1st Enc available (3rd was used). The 1st level would have supported the ability as well but he wanted to keep his 1st level encounter as he felt it was most useful for the rest of the fight. </p><p>- I have an extreme knowledge of Encounter Powers/At-Will powers and their relevant payload. The Damage Expressions are modelling slightly less damaging versions of standard At-Wills (Normal) and Encounters (Limited). You would use High for a straight damaging effect and possibly a weak control rider (while potentially lowering the damage by the + n and keeping the 3 dice), Medium for a damaging effect with a moderate control rider, Low for a damaging effect with a powerful control rider. Strikers are slightly different in that damage is there thing so you oftentimes have to bump them up one category from low to medium and medium to high. There is a modicum of advice on p42 but there is also other advice on Dungeon Articles and other sources. Further, it becomes very intuitive after a bit of experience. </p><p></p><p></p><p></p><p>That's a very good post. Something like that would work but I'm dubious of the success ratio with the secondary attack requirement (especially with the to hit stat being secondary or tertiary). I'd need confirmation of the tightness of it (relative to spellcasting classes) but I could support a system like that.</p><p></p><p></p><p></p><p>I understand this was just a very rough draft and just an example and the merit of the idea is not predicated on the ballpark math. However, I feel safe saying that I unequivocally don't support a double point cost for maneuvers. Something that punitive would likely result in improvisational attacks never occurring. If we want rich, thematic combat (with folks swinging from chandeliers and pushing people into fires or off balconies into the common room below), then we need to have a robust system for improvised attacks that people will be inclined to use. If the choice is always worse than a standard flurry or maneuver then the entire improvised attack system will be rendered null.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6070270, member: 6696971"] For your table and playstyle preference, not mine and many others. @[URL="http://www.enworld.org/forum/member.php?6689371-n00bdragon"][COLOR=#ffa500][B]n00bdragon[/B][/COLOR][/URL] addressed this with a very good post and @[URL="http://www.enworld.org/forum/member.php?85555-Bedrockgames"][COLOR=#ffa500][B]Bedrockgames[/B][/COLOR][/URL] mused about the same. That's way more than 2 questions :p I'll address them in order. - Absolutely. - Absolutely. - He could if he was a Fighter, with the At-Will Exploit of Tide of Iron, and the boiling stewpot on the spit over the fire was directly behind the enemy. In this case, it was a Rogue, the hazard was 10 feet away and not directly behind him. Therefore he needed a Slide 2. He was basically redirecting him with aggressive offensive flurries and footwork toward the hazard. - The player needed to Slide 2 and wanted a fire damage effect (standard is 5 OG). He had a 7th level Enc and 1st Enc available (3rd was used). The 1st level would have supported the ability as well but he wanted to keep his 1st level encounter as he felt it was most useful for the rest of the fight. - I have an extreme knowledge of Encounter Powers/At-Will powers and their relevant payload. The Damage Expressions are modelling slightly less damaging versions of standard At-Wills (Normal) and Encounters (Limited). You would use High for a straight damaging effect and possibly a weak control rider (while potentially lowering the damage by the + n and keeping the 3 dice), Medium for a damaging effect with a moderate control rider, Low for a damaging effect with a powerful control rider. Strikers are slightly different in that damage is there thing so you oftentimes have to bump them up one category from low to medium and medium to high. There is a modicum of advice on p42 but there is also other advice on Dungeon Articles and other sources. Further, it becomes very intuitive after a bit of experience. That's a very good post. Something like that would work but I'm dubious of the success ratio with the secondary attack requirement (especially with the to hit stat being secondary or tertiary). I'd need confirmation of the tightness of it (relative to spellcasting classes) but I could support a system like that. I understand this was just a very rough draft and just an example and the merit of the idea is not predicated on the ballpark math. However, I feel safe saying that I unequivocally don't support a double point cost for maneuvers. Something that punitive would likely result in improvisational attacks never occurring. If we want rich, thematic combat (with folks swinging from chandeliers and pushing people into fires or off balconies into the common room below), then we need to have a robust system for improvised attacks that people will be inclined to use. If the choice is always worse than a standard flurry or maneuver then the entire improvised attack system will be rendered null. [/QUOTE]
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