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Fixing the Fighter
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<blockquote data-quote="Remathilis" data-source="post: 6070342" data-attributes="member: 7635"><p>What can I say, when I get's on a roll... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Doesn't that no longer make it "encounter" and instead makes it "at will?"</p><p></p><p></p><p></p><p>My bad on the class of the PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Still, if a PC had used a normal attack (like ToI) to push him into the stewpot, does he get the extra 3d10 + 5 fire OG? </p><p></p><p></p><p></p><p>Now that's interesting. He's basically sacrificing his level 7 encounter power for an on-the-fly power of alternate effect. I'd not heard that done before. It'd be hell on wheels to balance, but a system of "on the fly" powers (or even the ability to swap them out between fights, akin to a mage) would've gone a long way to fixing my problem with the spamming of the same powers over and over.</p><p></p><p>Still, it doesn't seem to be a RAW, but a damn well done house rule. </p><p></p><p></p><p></p><p>Again, a damn better chart (or a dang Chapter 42) which explained how to build custom powers would have gone a large way toward improving the power system. 4e, afaik, never gave solid guidelines for how to build new powers in the core books (for monsters OR PCs); probably because WotC was hell bent to sell you a steady stream of OFFICIAL powers by way of DDi, books, and power cards. (WotC really frowned on any custom stuff in 4e, if the char builder was any indication.) </p><p></p><p></p><p></p><p>DC would be set like a wizards (opponent rolls Con save vs DC 10 + fighter's strength mod). Saves could represent a lessening of the effect (1/2 as many rounds, or stunned rather than unconscious), or just be for stronger effects (such as paralyzation or death effects). </p><p></p><p></p><p></p><p>It was just an option for people who realize that picking "Tripping Strike" was cool against the goblins, but its useless against the Carrion Crawler and if they wanted, they could use "Parrying Riposte" instead, but at a tremendous cost.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6070342, member: 7635"] What can I say, when I get's on a roll... :p Doesn't that no longer make it "encounter" and instead makes it "at will?" My bad on the class of the PC. :( Still, if a PC had used a normal attack (like ToI) to push him into the stewpot, does he get the extra 3d10 + 5 fire OG? Now that's interesting. He's basically sacrificing his level 7 encounter power for an on-the-fly power of alternate effect. I'd not heard that done before. It'd be hell on wheels to balance, but a system of "on the fly" powers (or even the ability to swap them out between fights, akin to a mage) would've gone a long way to fixing my problem with the spamming of the same powers over and over. Still, it doesn't seem to be a RAW, but a damn well done house rule. Again, a damn better chart (or a dang Chapter 42) which explained how to build custom powers would have gone a large way toward improving the power system. 4e, afaik, never gave solid guidelines for how to build new powers in the core books (for monsters OR PCs); probably because WotC was hell bent to sell you a steady stream of OFFICIAL powers by way of DDi, books, and power cards. (WotC really frowned on any custom stuff in 4e, if the char builder was any indication.) DC would be set like a wizards (opponent rolls Con save vs DC 10 + fighter's strength mod). Saves could represent a lessening of the effect (1/2 as many rounds, or stunned rather than unconscious), or just be for stronger effects (such as paralyzation or death effects). It was just an option for people who realize that picking "Tripping Strike" was cool against the goblins, but its useless against the Carrion Crawler and if they wanted, they could use "Parrying Riposte" instead, but at a tremendous cost. [/QUOTE]
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