Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6071035" data-attributes="member: 87792"><p>Disproof by counter example. In MHRP and Leverage, the <em>player</em> decides how to tweak the dice pool when they spend a plot point to stunt. The Watcher or Fixer is not involved in this process. There is no deconstruction/reconstruction involved. (And if you want plot points they are very easy to get).</p><p></p><p></p><p></p><p>This.</p><p></p><p></p><p></p><p>And Australia doesn't have Amazon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>Yup. </p><p></p><p></p><p></p><p>It's a dice pool system (keep the top 2) with almost every dice in the dice pool representing a different factor (so it's one dice for your power, one for any relevant skill, one for whether you're in a solo/buddy/team situation.). Any 1s you roll are opportunities for the other side and bad (and any 1s the Watcher rolls are equally bad for the Watcher characters). One of the most important dice is the <em>distinction - </em>this can either be personal or something in the scene (your character sheet has three for the character). A distinction may be either d8 or d4 <em>entirely at the whim of the player</em> - positive or negative. If you pick d4 you gain a plot point (so it's risk/reward). A crowd of people may be positive (to hide or to help) or negative (to rescue).</p><p></p><p>A plot point can be spent on manipulating the dice pool (some ways happen before the roll and some after). A plot point is normally spent before the roll to stunt, adding an extra dice to the roll (d6 if you're boring, d8 if you describe your stunt, d10 if you describe your stunt and the person you're fighting gave an opportunity last roll). Alternatively after the roll you can counterattack (if you are the defender and win - attacker rolls first), have an additional effect (either on the same bad guy or someone else), keep an extra dice in the dice pool in your total representing good fortune/skill, and any of the Sfx on your sheet. You can also spend a plot point to create an asset - this uses your action, but whenever you can use that asset for the rest of the scene you get a dice its size in your dice pool.</p><p></p><p>And yes it is entirely possible for someone like Iron Man to blow a massive number of plot points on a single alpha strike roll, gaining them by shorting out his armour (which has hardcoded <em>limits</em> to allow for this - shut a system down, gain a plot point; shut down four and dump all the plot points you've got into a Unibeam attack backed up by the <strong>D12</strong> <em>Wired to the NYC Electrical grid </em>asset you established earlier and Tony's going to be walking round in a tin can for a while, but the bad guys are going down hard, and there are brownouts in a ten block radius). </p><p></p><p>Tony at this point is probably rolling D12 (asset) + D10 (solo) + D10 (armour's stamina) + d10 (Stepped up repulsors) + d10 (tech Master) + d10 (Long set up stunt) + d4 (<em>Innocent Bystanders</em> scene distinction or <em>Bleeding Edge Tech</em> personal distinction both as things to get in the way) + 1d6 for every enemy beyond the first (Sfx AoE). d12+5d10+nd6+d4. Drop plot points on keeping the best four or five (rather than 2) dice in the dice pool and you're looking at an attack roll in the high 20s with a normal defence roll being around 3d8, pick the best 2 - and every five points you beat the defence roll increasing the stress inflicted, with six points taking someone out. And Tony's player didn't have to ask permission from the DM for setting up one single part of that. (Of course this is a limit case scenario here, and Tony's probably been setting this one up for the whole session).</p><p> [MENTION=81242]Lost Soul[/MENTION], It might work for some groups - it does if there isn't a tactician (or power gamer) in the group. It's definitely mechanically flawed.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6071035, member: 87792"] Disproof by counter example. In MHRP and Leverage, the [I]player[/I] decides how to tweak the dice pool when they spend a plot point to stunt. The Watcher or Fixer is not involved in this process. There is no deconstruction/reconstruction involved. (And if you want plot points they are very easy to get). This. And Australia doesn't have Amazon :( Yup. It's a dice pool system (keep the top 2) with almost every dice in the dice pool representing a different factor (so it's one dice for your power, one for any relevant skill, one for whether you're in a solo/buddy/team situation.). Any 1s you roll are opportunities for the other side and bad (and any 1s the Watcher rolls are equally bad for the Watcher characters). One of the most important dice is the [I]distinction - [/I]this can either be personal or something in the scene (your character sheet has three for the character). A distinction may be either d8 or d4 [I]entirely at the whim of the player[/I] - positive or negative. If you pick d4 you gain a plot point (so it's risk/reward). A crowd of people may be positive (to hide or to help) or negative (to rescue). A plot point can be spent on manipulating the dice pool (some ways happen before the roll and some after). A plot point is normally spent before the roll to stunt, adding an extra dice to the roll (d6 if you're boring, d8 if you describe your stunt, d10 if you describe your stunt and the person you're fighting gave an opportunity last roll). Alternatively after the roll you can counterattack (if you are the defender and win - attacker rolls first), have an additional effect (either on the same bad guy or someone else), keep an extra dice in the dice pool in your total representing good fortune/skill, and any of the Sfx on your sheet. You can also spend a plot point to create an asset - this uses your action, but whenever you can use that asset for the rest of the scene you get a dice its size in your dice pool. And yes it is entirely possible for someone like Iron Man to blow a massive number of plot points on a single alpha strike roll, gaining them by shorting out his armour (which has hardcoded [I]limits[/I] to allow for this - shut a system down, gain a plot point; shut down four and dump all the plot points you've got into a Unibeam attack backed up by the [B]D12[/B] [I]Wired to the NYC Electrical grid [/I]asset you established earlier and Tony's going to be walking round in a tin can for a while, but the bad guys are going down hard, and there are brownouts in a ten block radius). Tony at this point is probably rolling D12 (asset) + D10 (solo) + D10 (armour's stamina) + d10 (Stepped up repulsors) + d10 (tech Master) + d10 (Long set up stunt) + d4 ([I]Innocent Bystanders[/I] scene distinction or [I]Bleeding Edge Tech[/I] personal distinction both as things to get in the way) + 1d6 for every enemy beyond the first (Sfx AoE). d12+5d10+nd6+d4. Drop plot points on keeping the best four or five (rather than 2) dice in the dice pool and you're looking at an attack roll in the high 20s with a normal defence roll being around 3d8, pick the best 2 - and every five points you beat the defence roll increasing the stress inflicted, with six points taking someone out. And Tony's player didn't have to ask permission from the DM for setting up one single part of that. (Of course this is a limit case scenario here, and Tony's probably been setting this one up for the whole session). [MENTION=81242]Lost Soul[/MENTION], It might work for some groups - it does if there isn't a tactician (or power gamer) in the group. It's definitely mechanically flawed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top