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Fixing the Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 6071050" data-attributes="member: 87792"><p>I'm with you here. There is a definite usefulness to precision in language. Especially if you see weird connections. And to try to define:</p><p></p><p><strong>Player Agency:</strong> The PCs are the stars of the show and can try to do whatever they like, and are encouraged to do this. 4e promotes this a lot both through powers and through page 42.</p><p></p><p><strong>Player Fiat:</strong> The players don't need to consult with the DM about what they are doing other than to verify things are in line with the fiction (i.e. they aren't trying to run straight over a concealed pit trap). They simply declare what they are doing. Page 42 is not fiat - it's DM interpretation.</p><p></p><p>The two are commonly linked - but it's entirely possible to have a game with player fiat and very limited agency if the DM has railroad fiction. And agency without fiat is common.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6071050, member: 87792"] I'm with you here. There is a definite usefulness to precision in language. Especially if you see weird connections. And to try to define: [B]Player Agency:[/B] The PCs are the stars of the show and can try to do whatever they like, and are encouraged to do this. 4e promotes this a lot both through powers and through page 42. [B]Player Fiat:[/B] The players don't need to consult with the DM about what they are doing other than to verify things are in line with the fiction (i.e. they aren't trying to run straight over a concealed pit trap). They simply declare what they are doing. Page 42 is not fiat - it's DM interpretation. The two are commonly linked - but it's entirely possible to have a game with player fiat and very limited agency if the DM has railroad fiction. And agency without fiat is common. [/QUOTE]
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